Jump to content

Recommended Posts

Posted (edited)

Textures : problem is the following. My blender model is textured with 5 png (BaseColor,Height, Metallic, Normal, Roughness) and it looks fine in blender. However in the export process there is only one entry for the "color" texture... looking arround I saw that at least in some cases there is a ziped textures file. So I am a bit confused about :

- how to "declare" texture in the edm exporter and organise them in DCS ?

- also concerning the texture format. The ones I used in blender are jpg but in the zipped archive there are mainly dds ones... Is there a mandatory texture format for DCS object or can we use jpg, png, bmp, or whaterver I used in blender ?

 

 

Edited by edenstudio
Posted

1) You can use various image types for your texture, but preferred is .dds with mipmaps. You will need to create a combined Roughmet texture from your Metalic and Roughness (R=AO, G=Roughness, B=Metallic). there is a pinned thread for this topic. The Normal texture needs to be G = -Y for DCS

2) In Blender under the Object Properties=>EDM, select Rendertype = "RenderNode"; MaterialType=Solid;

3) set Diffuse filename to your "BaseColor"texture

4) select "Use normalmap" (filename = your Normal texture and set normal map value =1).   

5) select "Use specular map/Roughmet" (filename = your combined Roughmet texture and set specular map value =1).   

All of this has already been covered in some detail in these forums...

  • Like 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...