edenstudio Posted July 25, 2022 Posted July 25, 2022 (edited) Textures : problem is the following. My blender model is textured with 5 png (BaseColor,Height, Metallic, Normal, Roughness) and it looks fine in blender. However in the export process there is only one entry for the "color" texture... looking arround I saw that at least in some cases there is a ziped textures file. So I am a bit confused about : - how to "declare" texture in the edm exporter and organise them in DCS ? - also concerning the texture format. The ones I used in blender are jpg but in the zipped archive there are mainly dds ones... Is there a mandatory texture format for DCS object or can we use jpg, png, bmp, or whaterver I used in blender ? Edited August 2, 2022 by edenstudio
prccowboy Posted July 25, 2022 Posted July 25, 2022 1) You can use various image types for your texture, but preferred is .dds with mipmaps. You will need to create a combined Roughmet texture from your Metalic and Roughness (R=AO, G=Roughness, B=Metallic). there is a pinned thread for this topic. The Normal texture needs to be G = -Y for DCS 2) In Blender under the Object Properties=>EDM, select Rendertype = "RenderNode"; MaterialType=Solid; 3) set Diffuse filename to your "BaseColor"texture 4) select "Use normalmap" (filename = your Normal texture and set normal map value =1). 5) select "Use specular map/Roughmet" (filename = your combined Roughmet texture and set specular map value =1). All of this has already been covered in some detail in these forums... 1
edenstudio Posted July 25, 2022 Author Posted July 25, 2022 Thank you for answering!! The Normal texture needs to be G = -Y for DCS-> HOW CAN DO THIS?
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