Jump to content

edenstudio

Members
  • Posts

    55
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. hi... I'm currently working on a mod... The exterior of the airplane has been completed, but it is difficult to implement the cockpit. The HUD doesn't appear... Even though I connected the connector, nothing came out at all.Also, how should I make the cockpit backlight? What should I do?? Please help me.
  2. hi. i tried to make soldier animation. no5 :walk animation no3 : sit animation no5 edm is working. but added no3 edm is not working, arms mesh is transformed. Someone know the cause ? Any help on why I might be seeing this issues would be appreciated!
  3. hello there! does anyone know why this happens?? this is bugging me everytime, is it only me or? smoke seem just fine but when it comes to fire, explosion... can I do something to make it look more real? Thanks in advance
  4. Hello there! I tried to do auto rigging 'personnel' on MIXAMO, exporting it as an edm file, I get this warning message everytime. Perhaps rigging animation cannot be exported into edm? anyone knows the solution to this?? thanks in advance
  5. Collision and wake are not working. 1. I made it on behalf of the HMS Duncan file. null<HMS Duncan_Collision flie> <my_Collision file > wake not change.
  6. Thank you always for your reply! I think so. this is my ambient occlusion layer! Is there a problem with the layer?
  7. greetings! I worked on the texture both on Blender and Substance 3D Painter afterwards. My question here is that I selected the very same color but the result says something different! it included stain! how to fix this? anyone? 1. in Substance 3D Painter 2. in ModelViewer2
  8. I make roughmet texture like this. The color is expressed, but the gloss does not come out. How can I do?? 1. ao red in phoshop like this 2. rou green phoshop like this 3.layer merge 4. metel blue phoshop like this 5.layer merge2 6. save dds 7. save dds2 8. The Normal texture 9. Normal texture g channel press ctrl+I 10. in blender node 11. edm
  9. Thank you for answering!! The Normal texture needs to be G = -Y for DCS-> HOW CAN DO THIS?
  10. Textures : problem is the following. My blender model is textured with 5 png (BaseColor,Height, Metallic, Normal, Roughness) and it looks fine in blender. However in the export process there is only one entry for the "color" texture... looking arround I saw that at least in some cases there is a ziped textures file. So I am a bit confused about : - how to "declare" texture in the edm exporter and organise them in DCS ? - also concerning the texture format. The ones I used in blender are jpg but in the zipped archive there are mainly dds ones... Is there a mandatory texture format for DCS object or can we use jpg, png, bmp, or whaterver I used in blender ?
  11. I tried to export an edm file on Blender, but I really dont get it because when I zoom out this helicopter, it turns into a box. lol? Anyone knows why this is happening? attaching a clip below.
  12. I am working on animating the flag right now. I did cloth animation on Blender. My question here is that how to export this as an EDM file?
  13. Thank you so much Urbi, that is a really useful.
×
×
  • Create New...