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Not sure if this is a bug or an oversight: trigger.misc.getZone("NAME") , where NAME is the name of a quad point trigger zone, only returns the vec3 for the center of the zone along with a radius value ( like it was a circular zone ), not the vertices table for the 4 corner points of the quad. The vertices can be found from the simulator side under _current_mission.mission.triggers.zones[x].vertices , but I cannot find them accessible anywhere from the scripting side.

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