ataribaby Posted July 31, 2022 Posted July 31, 2022 There is saturation dead zone on pull pitch axis part. Per control stick movement and control diagram you reach full pull deflection sooner than you hit max joystick axis value. Push pitch axis part looks fine. 1
Jo Le Trembleur Posted August 1, 2022 Posted August 1, 2022 Yes, you're right, I noticed this one too (TM Warthog). 1 1 [sIGPIC][/sIGPIC]
ataribaby Posted August 1, 2022 Author Posted August 1, 2022 Thanks for confirm. Usually Push pitch axis part is limited like this. Here it looks like vice versa by mistake. 1
MAXsenna Posted August 2, 2022 Posted August 2, 2022 I see the same. Tested with TM Warthog, Cougar, T16K and MS SW FFB2. @sedenion Could this be it, when you say it's too sensitive in the pitch axis? Cheers! 1
sedenion Posted August 2, 2022 Posted August 2, 2022 (edited) 2 hours ago, MAXsenna said: @sedenion Could this be it, when you say it's too sensitive in the pitch axis? Indeed, part of, but not only. I think there is also something to do with the flight model and software built-in input reponse curve. First to better simulate real stick IAS adaptive resistance (required physical strentgh to reach the stick extreme positions, to prevent pilot to do extreme manovers by mistakes), and also how horizontal stabilizers "stall", I think the current 'stall' point is exagerated and pessimistic, but this is not the subject of this thread. Edited August 2, 2022 by sedenion 1
MAXsenna Posted August 13, 2022 Posted August 13, 2022 Just tested this again. If I look at the Controls indicator where the animation stops at full deflection. (It is the same in the F2 view, if you look at the elevator animation. According to Virpil's joystick tester, all my joysticks stop at 77% of full physical stick deflection. Cheers!
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