Siinji Posted December 31, 2008 Posted December 31, 2008 Are random failures always active? Or where do I activate them?
Vortex Posted December 31, 2008 Posted December 31, 2008 I don't thinks so for campaign. You can activate them in the mission editor.
Dusty Rhodes Posted December 31, 2008 Posted December 31, 2008 So far I am on the last mission of the Deployment Campaign and there have been no system failures. That would be kewl for mission building where the pilot has a chance to land at a FARP or Airbase to make repairs, but it would be an immersion killer to have a system go down in the middle of a mission and no place to get it fixed or have to fly back to base and get it fixed and then refly out to your target area. The mission most likely would be scrubbed IRL if that happened, depending on the mission. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
agamemnon_b5 Posted December 31, 2008 Posted December 31, 2008 Maybe for future training installments for this game, the player could be instructed on assessing if the combat damage and/or system failure prevents mission completion. I agree it would be mission dependent (I'm not going to press forward with damage/failures for a recon mission but for close air support for friendlies engaged in combat I'd fly with half only half a rudder and no auto stabilization features if necessary):pilotfly: [sIGPIC][/sIGPIC]
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