Velvet Mark Posted August 22, 2022 Posted August 22, 2022 Hi DCS modders! I'm currently trying to teach myself DCS modding and 3DS Max. Having tons of fun following the Red Beard / Wunderluft guide. I cant get the glass material to work though:( I've modelled + UV mapped and unwrapped my model. I've set the basic materials to the various surfaces. The glass is transparent in 3DS Max, however my glass texture is 100% opaque in Modelviewer / ingame. I've made the material "Make Cool" and the various TGAs have been added to the temp textures folder. For the glass I made a 20% opacity blue TGA, added as a BITMAP to my materials. I've added pics of the 3DS view, the Model viewer view, and the materials nodes. <***I think it might be this bit I need help with? *** The pre-set materials I have are the standard ones in 3DS MAX 2020 student edition. The tutorials I've been following are all on slightly older versions and have a few different materials. I've been stuck a few times so far but managed to search my way out of it most times. This one I cant seem to work out! Any help is much appreciated:) Cheers Mark Glass1.tga
razo+r Posted August 22, 2022 Posted August 22, 2022 After you press "make cool", you'll get an additional option to select from when you press on your material, like bano, glass and others for example. Have you selected glass on your material that you applied to the glass? 1
Velvet Mark Posted August 24, 2022 Author Posted August 24, 2022 Thanks again Razo+r. I was looking in the materials sectnullion for the glass, rather than the drop down. My TGA file wasnt right either. Redone in PS and it works!
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