zaGURUinzaSKY Posted January 3, 2009 Posted January 3, 2009 Is PlaneDistortion.ogg the audio file playing while the airbrake is extended? Thanks Robbie.
Redeye Posted January 11, 2009 Posted January 11, 2009 The following line is a example from the Sound.cfg sound file. PlaneWind { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 3.0; Silence = 0.01; Size = 100; Radius = 3000; Group = "Wind"; } Can anyone explain what these parameters mean for practical use? Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Wind";
golfsierra2 Posted January 11, 2009 Posted January 11, 2009 (edited) The following line is a example from the Sound.cfg sound file. PlaneWind { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 3.0; Silence = 0.01; Size = 100; Radius = 3000; Group = "Wind"; } Can anyone explain what these parameters mean for practical use? Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Wind"; For some of them: Loop = true; sound is played in a loop, continuously Front = false; no sound if you see the aircraft in F2 from the nose, gives the direction in which sound is emitted (front, rear or both) Inside = 180; Same loudness inside and outside Outside = 180; Volume = 1.0; sound file is played with 100 % of the original sampling Radius = 1000; distance at which the sound fades out Edited January 11, 2009 by golfsierra2 kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
Redeye Posted January 11, 2009 Posted January 11, 2009 Thanks Raven. I'll try to figure what these last 2 are: Silence = 0.01; Size = 100;
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