Panny Posted September 4, 2022 Posted September 4, 2022 (edited) Hi there, Posting this since I thought this would be of interest for some of you the next time you head into a dogfight. I did some fiddling around and charted the STR of the Mirage F1 at various speeds. Hopefully this can come in useful when you dogfight. In essence, manoeuvring with just the automatic slats seems to give the best performance, whereas flying slower with the combat flap/lever extended affects STR severely. Additionally, manoeuvring above 440IAS causes the slats to retract, affecting the STR a bit. In essence, you can expect comparable performance from 300 - 430IAS, though the lower end of the range tends to force the aircraft at higher AOA meaning it's harder to bring the nose around if you need to. I'm finding sticking at 400IAS seems to work quite well. Hopefully this helps a bit, but if someone else has some feedback would be very welcome. Otherwise, I have been posting more of my findings on this unofficial DCS Mirage F1 Discord if you want to check it out: https://discord.gg/U79aAxrqRT Cheers, Peter Edited September 5, 2022 by Panny gun rate to STR 2 3 Website | Digital Coalition Air Force | Discord CPU: AMD R9950X \ Mobo: MSI MPG X670E Gaming Carbon WiFi \ RAM: Corsair Vengeance 96GB 6000MT/s \ GPU: RTX 5090 \ Various SSDs
bones1014 Posted September 4, 2022 Posted September 4, 2022 I try to keep the AoA warning just barely from beeping at me. Seems to work for me. lol
Snappy Posted September 5, 2022 Posted September 5, 2022 15 hours ago, Panny said: Hi there, Posting this since I thought this would be of interest for some of you the next time you head into a dogfight. I did some fiddling around and charted the STR of the Mirage F1 at various speeds. Hopefully this can come in useful when you dogfight. In essence, manoeuvring with just the automatic slats seems to give the best performance, whereas flying slower with the combat flap/lever extended affects gun rate severely. Additionally, manoeuvring above 440IAS causes the slats to retract, affecting the STR a bit. In essence, you can expect comparable performance from 300 - 430IAS, though the lower end of the range tends to force the aircraft at higher AOA meaning it's harder to bring the nose around if you need to. I'm finding sticking at 400IAS seems to work quite well. Hopefully this helps a bit, but if someone else has some feedback would be very welcome. Otherwise, I have been posting more of my findings on this unofficial DCS Mirage F1 Discord if you want to check it out: https://discord.gg/U79aAxrqRT Cheers, Peter Thank you for sharing the results of your testing! Is „gun rate“ a spelling error or what do combat flaps have to do with the guns’ rate of fire? Regards, Snappy
Panny Posted September 5, 2022 Author Posted September 5, 2022 2 hours ago, Snappy said: Thank you for sharing the results of your testing! Is „gun rate“ a spelling error or what do combat flaps have to do with the guns’ rate of fire? Regards, Snappy Apologies I meant sustained turn rate, have corrected in post! Cheers 1 Website | Digital Coalition Air Force | Discord CPU: AMD R9950X \ Mobo: MSI MPG X670E Gaming Carbon WiFi \ RAM: Corsair Vengeance 96GB 6000MT/s \ GPU: RTX 5090 \ Various SSDs
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