jg3_dragon Posted January 4, 2009 Posted January 4, 2009 Does anyone have a detailed document on the BS mission editor. Looking for information about trigger settings and their use. Thanks, Dragon
aledmb Posted January 4, 2009 Posted January 4, 2009 did you read the GUI manual? lots of information on the mission editor there.
jg3_dragon Posted January 4, 2009 Author Posted January 4, 2009 Hello, I have read the GUI manual. But I have issues with the trigger in Multiplay. Here is the situation. I set a group of Leo2's to spawn in when a trigger zone is reached by the ka50 clients. Worked like a charm. But then I wanted a APC group to spawn after the Leo2 group is destroyed. I created the trigger for this. But now the Leo2 group does not spawn in at all. Nothing happens. So I went back and took out the APC trigger. Back to my original Leo2 trigger only. Nothing happens. They are not triggered anymore, like they where in the original setting. I had to start fresh in the mission builder. I created the trigger for the Leo2 group. It works. So I feel I am missing a command for the APC trigger, that allows my situation to happen as I like. I can't seem to figure out what I am Not doing correctly to get the APC group to work with the Leo2 group trigger. I am sure it is some command I am overlooking. But have not figured it out yet. Hope I explained this well. Thanks, Dragon
aledmb Posted January 4, 2009 Posted January 4, 2009 sorry dragon, i'm still crawling with the mission editor. hope someday i'll have the time. good luck!
ronht Posted January 4, 2009 Posted January 4, 2009 Hello Dragon, I have also found the triggers to be a bit finicky to downright frustrating at times. My guess is the problem is based on your APC group being triggered by the Leo2's that are not present at mission start and not recognized long enough to set the trigger for the APC trigger to spawn the APC group. Try using the "Front Condition" or "Continuous" call for your APC group and see if that works better. I have found that sometimes the "Once" call doesn't get triggered properly. Another possibility would be to set flags based on the events rather than the units. For example - Once - Leo2's Dead - Set Flag 1 Once - Flag 1 true - Activate APC Group. Hope that helps.... ron
aledmb Posted January 4, 2009 Posted January 4, 2009 if you want, send your mission file for us to take a look.
jg3_dragon Posted January 4, 2009 Author Posted January 4, 2009 Hello, Ok, after study....STUDY..LOL. I figured it out. You have to place the triggers and it's action for EACH pilot. That was my error. And after I did this, BINGO. I had the Leo's in game. After I destroyed the Leo's...bang...APC's came in. Was great. I see how it works now. It is a very sweet tool. I am going to add voice in the triggers and when this mission is done, I will post the mission up. It will be my first COOP with Triggers. 6 Ka50's will be active for duty. Thanks for your replies. Dragon :thumbup:
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