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Posted

I was just wondering if hell-fires should be able to take out small buildings. At present sometimes there are units that hide behind houses, etc - and I can't hit them with hellfire's. Multiple strikes on the building to destroy it so I can get LOS also doesn't appear to work and I was just wondering if this is by design / realistic - or whether we should be able to destroy buildings with a hellfire so we can hit what's behind it? 

Posted

In real life it depends on the type of building. Hellfire uses a shaped charge that is intended to penetrate armor. A good portion of the explosive power of the missile goes to creating a molten jet of metal. It's not really a good choice to take down a building. I doubt it would ever be a tactical advantage to take down a building to get to an armored target behind it.

Here is a building hit with three hellfires that is still standing: 

 

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Posted (edited)

I don't know buldings but, as trees are indestructible in dcs, tanks are really hard to destroy in densed forest areas.

I wonder if it is more realistic make missiles ignore trees than having 8 hellfires wasted in the same tree

Edited by daemon1808
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Posted (edited)

Actually there are quite a few different kind of warheads for the hellfires. Also a variant mainly purposed against buildings and soft targets...

Pin on Missile / Rocket / Torpedo/ Bomb

AGM-114R - USA - War Thunder - Official Forum

 

 

Edited by Mav87th
Posted

A long time ago, I recall seeing pictures maybe in Aviation Week and Space Technology magazine...(i don't think it is video) of early Hellfire tests against a concrete bunker.  My recollection was that the missile penetrated one wall and the high velocity molten copper jet blew out the far wall as well.

 

 

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