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Posted (edited)

Operation Brown Maniac

operation_brown_maniac.jpg

What is it?

This mission is a "semi" dynamically generated theater of operations in a Cold War era setting (1979)
The structure of the missions is inspired by an old simulator some might remember, Flight of the Intruder.
In that simulator the player could select a set of missions that were more or less different every time.

How to fly it?

Start the mission, jump into some airplane you want to fly, load armament, takeoff and then select the mission you want to run from the F10 menu.

Flights will be spawned from ramp and begin to taxi (this feature might change in case of instability but it was working nice from Incirlik).

Review the mission objective in the F10 map, I still did not have the time or skills to create detailed mission briefings in kneepad.

For some missions the player can select a specific role, e.g. MiGCAP, Iron Hand, Strike etc. In case the player selects such role then the corresponding AI flight of that mission will not spawn.

For example, if you select "Hornet's Nest" mission then you will have to fly Escort, otherwise the mission will spawn an F-4E flight escorting the Buffs.

The is a "Free Role" also available that allows the player to run the mission and have all AI flights spawning on their own.

Be aware that, due to AI limitations, some missions have hardcoded objects, e.g., Iron Hand units have a specific unit in a group to destroy. This tradeoff is necessary to avoid an Iron Hand unit diverting from its mission and heading to destroy an EWR radar 100nm away from the AO.

Additionally, some missions will not trigger GCI response while others will.

PvP has not been tested.

Recommended Downloads:
F-5 SEA Camo by reflected https://www.digitalcombatsimulator.com/en/files/2408674/

Required Mods/Downloads:

  • A-4E Community Mod (you are losing a lot if you don't have this one)
  • Syria Map

The mission is intended to be played PvE/Coop. PvP has not been tested.

BLUEFOR Missions

* Operation Milk Run
A single flight is tasked in disabling Jisr Railway Station and the warehouse in the immediate vicinity.
Small caliber AAA opposition is expected in the immediate area.

* BARCAP
Enemy air units have been spotted WSW of Aleppo.
This combat air patrol mission should stay around top deck plus ten. Maintain a patrol area in the BARCAP area indicated on your map.
Aleppo is under SAM coverage, avoid the area.

* Deck Alert
Scramble to meet a missile boat attack on Yankee Station.
One flight must intercept and destroy the torpedo boats before they get close enough to launch missiles or torpedoes.

* Hornet's Nest
Two B-52 wings will be attacking Hama airbase. This frontline airbase has to be neutralized as quickly as possible.
Wild Weasel units have already neutralized high altitude SAMs, expect light caliber AAA at low altitude.
Join the BUFFs in the location indicated in the map at 33000ft and escort them in and out.

* Tally Ho Yo! (Callsign Pontiac)
This is a strike bombing mission against Al Krameel rail bridge with Iron Hand escort.
Aleppo is under SAM coverage, keep low altitude and situational awareness.
** Iron Hand (Pontiac 2, 3)
AAA batteries have been reported to the immediate vicinity of the bridge. This needs to be silenced before the strike flight comes in. They are two minutes behind you.
** Strike (Pontiac 1)
Come in over the target after the Phantoms have cleared the area. Use GP bombs.

* Back Breaker (Callsign Ford)
An eight-unit package is tasked in putting Minakh airbase out of action.
Aleppo SAM protection is out of range but expect Migs to be directed by GCI.
** MiGCAP
Provide protection for the Iron Hand and strike flights. First in and last out.
** Iron Hand
Clean up the area from light caliber AAA in the area. Engage targets of opportunity in the airbase.
** Strike
Bomb and disable the runway. Neutralize any targets of opportunity in the airbase if fuel and ammo allows.

* Special Delivery (Callsign Dodge)
USN A-4 package is tasked to destroy any cargo ships and attack the dock. Tartus harbour is a central logistic point.
No MiGCAP escort, avoid excessive inland penetration.
** Strike Docks
Destroy the large warehouse in the dock area.
** Strike Ships
Any large vessel is a valid target.
** Iron Hand
Small and medium calibre AAA is reported around the dock. Neutralize it before the strike flights arrival, they are three minues behind you.

* Desert Meteor (Callsign Chevy)
USN A-4 package is tasked in destruction of Jisr rail and road bridges with Iron Hand and MiGCAP cover.
** Strike
There are two bridges south of Jisr, see your maps for intel. Both bridges need to be put out of order.
** Iron Hand
There are AAA units protecting the bridges. put them out of action before the strike flights arrival.
** MiGCAP
Migs have been reported, keep the flight safe. First in, last out.

REDFOR has only "Homeland Defense". By selecting this mission any of the BLUEFOR missions will be generated and REDFOR player will reiceve vectoring from GCI.

Supported Units

  • A4E-C community mod
  • F-5E Tiger
  • A-10A
  • F-14A
  • Mirage F-1
  • Mig-19
  • Mig-21

Missiles and armament are unlocked so you are free to fly all-aspect, rear-aspect and some other stuff. AI units have random selection of rear-aspect and SARH missiles. You decide what to use on your planes.

I have included Skynet script in the mission to make SAMs act in a more interesting way.

Future Plans

I have created a Huey mission but it still is a draft, I have some plans to expand into rotary ops, need to organize some ideas.

More missions will be added to this container.

D/L link:

https://www.digitalcombatsimulator.com/es/files/3325793/

Have fun

Edited by leonardo_c
  • Like 1
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  • 4 weeks later...
Posted

Wow @leonardo_c. This is exactly what I have been waitung for. Looks really good. Did you test it on a server and if so, what has to be done? I would like to add a few player-aircrafts (VSN F-104 and later on VSN F-4B). Do I need to edit some lua-files as in OP Barbadrigia?

Thanks for your time and that you jumped in and made another mission 🙂

Cheers,

Paul.

Posted

thanks a lot for your feedback.

I never tested it on a server. It "could" be used in pvp environments, just be careful to not step on each other's feet when selecting missions to run.

As for adding planes, you can add anything you want by editing the mission script file, just like any of my missions.

Just keep naming conventions as they are now in order for the script to work 😉

Posted
42 minutes ago, leonardo_c said:

Just keep naming conventions as they are now in order for the script to work 😉

Just saw it in the script that all player units need to have the prefix BLUE PLAYER and no more editing is needed, nice 🙂

 

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