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Posted

How wonderful it would be if we could get E.D. to focus on giving Mission Editor a really significant makeover. For those of us who love building and flying our own missions, the menu of objects is frustratingly limited, with just a few desultory additions every year. I think E.D. underestimates the pleasure which mission building can bring.
My following Wish List is not all original; many of these items have been requested several times in these forums, and I believe none of the items is difficult for E.D's scenery team to achieve. If we mission builders continue to make reasonable and realistic requests, perhaps E.D. will give attention to some new features to help us.
STATIC OBJECTS: Altitude variation, both up&down: In some scenery editors, the altitude of objects can be altered, and they can even be tilted. These functions can be used to great effect in realistic placement of items in a landscape. E.D's Static objects lack these : Place a FARP tent on sloping ground and one end will be up in the air. Place a soldier on a roof, and he stays there until the building is demolished, then you will see him lying dead 30 feet above the ground.
More placeable everyday objects are needed: e.g. Connectable (say 5 metre) lengths of walls & fencing, Civilian and unarmed military people in various postures, e.g. Standing, squatting, seated on chair. Several such people in a group (like the "airshow crowd" object, but with fewer people. Groups of clutter, e.g. kitbags, boxes, outdoor table & chairs, More good quality civilian vehicles (cars, trucks and motor cycles) especially WW2 era, a variety of small trees, bushes and shrubs suitable for the various maps - (e.g. Pines for Europe, Palms for Syria and Marianas), more animals - ( e.g. dogs, sheep, horses). Placeable lengths of jetties and wharves to create ports and D-day Mulberry installations. More water craft such as small fishing boats and canal barges placeable on rivers.
Nominal Movement: Animals and people should be given minor movement like the Carrier Personnel who can move their arms, bodies and heads slightly. Even re-skinning these in civilian (including WW2) clothing would be a big improvement.
OTHER IMPROVEMENTS: Trigger Conditions should include a general "Projectile In Zone" (i.e. all in one Bomb / Rocket / Missile / Bullet-in-zone).
Bomb fuse delay period - Should be more selectable, not fixed. e.g. 1 to 20 seconds.
Seeing Objects in situ without starting mission - Enable mission builders to go straight into the scenery to check progress without having to start mission each time.
All reasonable comments & suggestions welcome.
Mich.

 

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  • 2 weeks later...
Posted

Two things I’d like to add.

layers, just like in Photoshop. I could place red and blue forces on different layers to unclutter the map. I could put air defence on one layer and aircraft on another. 
 

object lock, a check box that prevents me from accidentally moving an object once it’s placed. 

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