Hippo Posted September 10, 2022 Posted September 10, 2022 (edited) ... and can I do something to stop it happening? Single player flying towards a target area in pilot seat. George menu is up and Hellfires are WAZed. I select guns for me and auto ranging. I can see the auto range on the IHADSS. I would like to have George look for targets and launch Hellfires while I'm ready with the gun in case I see a target close by as we head towards the target area. However as soon as I George RIGHT to select a target from the list, I lose the gun auto-ranging? Why does this happen, and is there something I can do about it? I thought the auto-range was line-of-sight slant angle based? I have to go through the whole WPN - RNG - KEYBOARD "A" thing over and over. Is this just me that is trying to do this and finds it frustrating? Any suggestions appreciated. Edited September 10, 2022 by Hippo System spec: AMD Ryzen 7 9800X3D @ stock, MSI GeForce RTX 5090 Ventus 3X OC 32 GB DDR7, Gigabyte X870 Gaming X, Corsair Vengeance LPX 32GB EXPO (2 x 16GB) DDR5 5300MHz C30, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, Thrustmaster Pendular Rudder
Solution bradmick Posted September 10, 2022 Solution Posted September 10, 2022 (edited) Bug, the only time the pilots range should ever change is when the crew is performing a COOP rocket engagement. Currently anytime the TADS is selected as an acquisition source, the pilots range is overwritten with tads laser range whenever the CPG is lasing. This is incorrect behavior. Edited September 10, 2022 by bradmick 1
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