pchRage Posted September 23, 2022 Share Posted September 23, 2022 Hello mission builders! I am trying to have a scenario where SAMs are fired ballistically "for effect/immersion"...not to actually hit an aircraft... based on a trigger ..not utilizing a track radar lock... I tried the "fire at point" with no success. About the only thing I can find to "work" is the SCUD.. but it doesnt have enough smoke trail for the effect I'm looking for. Any ideas? Thanks! 1 Link to comment Share on other sites More sharing options...
Kanelbolle Posted September 24, 2022 Share Posted September 24, 2022 (edited) Only thing i can think of is that you place a sam outside of a trigger zone. Make it shoot at planes in a trigger zone and use "function trigger.action.explosion(table vec3 , number power )" to explode the weapons entering the zone or just use a imortal plane for it to shoot at. Edited September 24, 2022 by Kanelbolle WARGAMES Servers: https://forum.dcs.world/topic/301046-wargames-server-pvp-and-pve-campaign-servers/ Scripts: RGC & SPGG https://github.com/AGluttonForPunishment/ Link to comment Share on other sites More sharing options...
Sedlo Posted September 24, 2022 Share Posted September 24, 2022 (edited) Or what about firing a Scud? It’s not a SAM, but it does go pretty much straight up and is quite visible? ha! Didn’t read the bottom of your post. Sorry Edited September 24, 2022 by Sedlo My Youtube Channel MY DCS MISSIONS Link to comment Share on other sites More sharing options...
pchRage Posted October 1, 2022 Author Share Posted October 1, 2022 Thanks for the feedback. My goal is firing with zero search/track radar. I may try the HQ7 with its optical mode next..but not too hopeful... Link to comment Share on other sites More sharing options...
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