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Brief review and some remarks


titi31

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Hi Bagder 633

For starting a brief comment of your campaign. I like a lot this campaign with a good balance between realism and difficulty. Two missions gave me some difficulties but no bug and no problem to complete missions globally. I spent a good time. Very good job!
Maybe a little negative point: I feel alone in this campaign, there are absolutely no other flights in the sky. Some more flights linked to the missions or not would make this campaign a little more immersive.

Some minor remarks concerning specific missions:

Mission 6: Helos CH47 land with difficulties since 1 helo is destroyed and the two other ones are damaged... I joined the track file. Of course, it doest not change the mission result.
Mission 7: Maybe I do not understand or missed something but two tankers block the access to the Batumi runway. I had to get around them by the grass...which is not very realistic...
Mission 8: I am not very fond of the spawned ZU-23 exactly at the position of the destroyed target. It is not very "honest" for the player. Maybe it should be more interesting to make it appear near the dam but in the forest for example...not exactly on the destroyed target.
Mission  9 and 10 : In the briefing you indicate "to follow" manually the moving target with the TPOD for the laser GBU-12 I think. Maybe I did not correcly understand what you mean, but it suffices to use the Point Track mode of the TPOD, represented by two little vertical lines, to track automatically the target.

Tacview-20220916-172743-DCS-Mission 6 Camp 2 SC.zip.acmi

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On 10/3/2022 at 4:42 PM, titi31 said:

Hi Bagder 633

For starting a brief comment of your campaign. I like a lot this campaign with a good balance between realism and difficulty. Two missions gave me some difficulties but no bug and no problem to complete missions globally. I spent a good time. Very good job!
Maybe a little negative point: I feel alone in this campaign, there are absolutely no other flights in the sky. Some more flights linked to the missions or not would make this campaign a little more immersive.

Some minor remarks concerning specific missions:

Mission 6: Helos CH47 land with difficulties since 1 helo is destroyed and the two other ones are damaged... I joined the track file. Of course, it doest not change the mission result.
Mission 7: Maybe I do not understand or missed something but two tankers block the access to the Batumi runway. I had to get around them by the grass...which is not very realistic...
Mission 8: I am not very fond of the spawned ZU-23 exactly at the position of the destroyed target. It is not very "honest" for the player. Maybe it should be more interesting to make it appear near the dam but in the forest for example...not exactly on the destroyed target.
Mission  9 and 10 : In the briefing you indicate "to follow" manually the moving target with the TPOD for the laser GBU-12 I think. Maybe I did not correcly understand what you mean, but it suffices to use the Point Track mode of the TPOD, represented by two little vertical lines, to track automatically the target.

Tacview-20220916-172743-DCS-Mission 6 Camp 2 SC.zip.acmi 1.79 MB · 3 downloads

Hi titi31

Glad you enjoyed the campaign, after all that is what matters. 🙂👍

Thanks for your comments. 

Mission 6: Thanks for the Tacview. Yes, the AI for the CH47 has not been too clever since certain updates, did work once. Will have a look at it, maybe change  helo type. As you say it doesn't really matter to the mission unless you Tacview it as the pilot is normally well on his way to the next part of the mission when they decide to crash into each other.

Mission 7: If you follow the radio instructions you will land on runway 13 and take off from runway 31 so no need to go over the grass.  The tankers are there to ensure you use the correct taxi route and pass over certain trigger zones. 

Mission 8: The logic behind this is they are planting explosives so are all are at the dam. You have hit the first target area and the SU23 and other trucks which appear after the first hit represent escaping survivors from your initial gun run.

Missions 9 and 10: The brief talks about self lasing which is what you are doing. Yes, you do need to use the Pod in point track mode to follow a moving target. An important point I make in the brief is that the location of the pod in point track mode is the location of the laser. The bomb will attempt to glide to this point which hopefully is constantly moving with the vehicle. Most important is to understand this does not govern the bombs auto realise point. This is only updated to the laser designation point when you press the TDC. So, you should press this often to keep it close to your actual moving laser point. Example: You locate a fast-moving car on a highway in a town.  you get a lock on him with your pod in point track mode which is following him. You also press your TDC to coordinate the bomb release point. You cannot take him out in the town area so follow him for a few miles. Now he is clear you release your weapon based on the HUD display. Result:  The bomb release point is still in the town when you last pressed the TDC, so try as it might the bomb cannot follow your laser point which is still following the car as it is out of the bombs glide range.   

Hope this helps 👍

Badger633

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

-------------------------------------------------------------------------

I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

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Thank you very much for these answers.

Mission 6 OK!

Mission 7 It is the piece of information that I have missed: to land on runway 13 (it was ok), but to take off runway 31 not 13 as I have done. I have  supposed that runway 13 was the runway into the wind which must be used for landing and taking off...

Mission 8 I understand

Mission 9/10. There is something that I do not understand.... If you mean by auto release point the moment where the CCRP release cue intercepts the Velocity Vector along the Azimuth Steering Line on HUD, I am a little puzzled. When a target is tracked by the TPOD we clearly see the ASL on HUD follows the displacement of the target without pressing the TDC. It is all the more seeing that the target is close and the trajectories between the aircraft and target are perpendicular, i.e. when the scrolling speed is high. In brief the azimut is automaticaly updated as soon as the TPOD in PT mode locked the target. I guess that it is the same thing for the distance between the aircraft and the target. If the distance and the azimut are updated automatically, the exact position of the release point at each moment is determined without ambiguity and without pressing TDC.

Without pressing TDC several times I obtained a success rate of 100% with the laser guided bomb in missions 9 and 10 (exept when I forgot to arm the laser...). In contrast, I agree with you, for GPS/INS guided bomb if you follow a moving target with the TPOD and you want to destroy it with JDAM bomb, when the target stops, it is necessary to press TDC to update coordonates in TOO mode. Each time TDC is pressed coordonates are updated and sent to JDAM bomb in TOO mode.


Maybe I wrong and probably you right, but I am surprised...

Edited by titi31
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16 hours ago, titi31 said:
Thank you very much for these answers.

Mission 6 OK!

Mission 7 It is the piece of information that I have missed: to land on runway 13 (it was ok), but to take off runway 31 not 13 as I have done. I have  supposed that runway 13 was the runway into the wind which must be used for landing and taking off...

Mission 8 I understand

Mission 9/10. There is something that I do not understand.... If you mean by auto release point the moment where the CCRP release cue intercepts the Velocity Vector along the Azimuth Steering Line on HUD, I am a little puzzled. When a target is tracked by the TPOD we clearly see the ASL on HUD follows the displacement of the target without pressing the TDC. It is all the more seeing that the target is close and the trajectories between the aircraft and target are perpendicular, i.e. when the scrolling speed is high. In brief the azimut is automaticaly updated as soon as the TPOD in PT mode locked the target. I guess that it is the same thing for the distance between the aircraft and the target. If the distance and the azimut are updated automatically, the exact position of the release point at each moment is determined without ambiguity and without pressing TDC.

Without pressing TDC several times I obtained a success rate of 100% with the laser guided bomb in missions 9 and 10 (exept when I forgot to arm the laser...). In contrast, I agree with you, for GPS/INS guided bomb if you follow a moving target with the TPOD and you want to destroy it with JDAM bomb, when the target stops, it is necessary to press TDC to update coordonates in TOO mode. Each time TDC is pressed coordonates are updated and sent to JDAM bomb in TOO mode.


Maybe I wrong and probably you right, but I am surprised...

 

 

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

-------------------------------------------------------------------------

I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

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When you first lock on to a moving vehicle with the pod a target point is designated at that point. The target point is not updated as the vehicle moves only the laser position. Only when you press TDC will the target point be updated to the current position of the laser following the vehicle.  The cue to release the bomb is based on the stationary target point not the laser position. Normally this is not a problem as the bomb has quite a glide radius to allow for this. If the time between first locking on the moving vehicle and releasing the bomb becomes excessive, (without again pressing the TDC), the difference between the last target point and the moving vehicle will be so great the bomb will be out of its glide radius and will not be able to hit the moving vehicle.

Just so you know the follow-on campaign, Rise of the Persian Lion, introduces your wing man, so you won't feel so alone.  The follow-on campaign from that, Rise of the Persian Lion 2, which I am just completing but is yet to be issued, adds even more flights to the missions.

 

Hope this helps

Badger633  


Edited by Badger633

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

-------------------------------------------------------------------------

I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

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OK I keep in mind the information 😉 Thanks a lot!

 

Yes I began the Rise of Persion Lion and I have noticed some more flights! Very good!!

I have just a problem on mission 8  with this stupid wingman who abandons me but you have answered to Dakota558 with a next fix...Meanwhile I will take some AIM120 instead of AIM9X...

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