ZoomBoy27 Posted February 16, 2005 Posted February 16, 2005 I want the destroyed ground units to be re-spawned for online play. It's more likely for 1.2 than anything else but with the A-10/Su-25T crowd, you'll get a bigger on-line group. At first I thought that maybe having all the ground units destroyed would work but what about SAMs doing basic guard duty. But then I remembered the Mission Goals and thought it'd be better if the Re-spawning would occur when those 'DESTROY' goals have been reached. The mission designer would designate the Mission Targets with the 'DESTROY' and if all the targets are destroyed on one side, the Re-spawning would occur. In the code: Each time a ground target was destroyed, you'd check the status of all the Mission Targets. If all the Mission Targets are destroyed for one side: - Award points to one side - Reset the Mission Targets back to original condition and places - restore everyone back to base (re-armed & refueled) You could have base on base wars or, if applied to air objects, AWACS/Tanker Wars It does take advantage of the current Editor but the big question would be the CPU and memory Cost of the Re-spawn Might want to include it in the dedicated server. ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update]
SUBS17 Posted February 17, 2005 Posted February 17, 2005 Sounds fair to me, when the server restarts. All units respawn, could have a limit too how many times you get killed. You're right about the base vs base wars. Very cool idea for ground pounders. cheers Subs [sIGPIC] [/sIGPIC]
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