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F-16 Viper Textures Overhaul


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Posted

thanks

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  • 2 weeks later...
  • 2 months later...
Posted (edited)

Texac,

I noticed some errors in the template and figured I'd let you know if you ever release a V2 of it. Nice work by the way. I'm looking forward to the have glass one. If you need screenshots let me know and I'll post them.

Errors:

Dark gray texture wasn't painted all the way on the right horizontal stabilizer top surface in the wing R psd causing a triangular hole.

Ladder marks in albedo and roughmet don't align in main 1 psd. They also are too far aft and not centered with respect to each other judging by photos online.

Faint white square around the circular and oval stencils on the nose. Appears to be carried over from EDs default template. Also the interior of those stencils is shaded faint white. Very hard to see. Use a white background on the stencil layer or it shows up easier when viewing the roughmet.

Incorrect image centering in main 2 psd causing the whole texture to shift aft a few pixels. Easy to see when looking at the black line where the nose cone connects to the fuselage.

Transparency difference in dark gray layers between wingsL/wings R and main 1 psds causing color mismatch. 

 

Edit: 2-26

Also normal map on the right side of the tail for the panel where the pointy probe thing is does not line up with the texture. And the texture and normal maps for the left and right side of the tail don't line up. The right side looks shifted upward by 5 pixels. 

Edited by Cydrych
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  • 4 months later...
  • 6 months later...
Posted

It's just a new texture template.  So, yes!  To answer your question.  

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