Moxica Posted October 10, 2022 Posted October 10, 2022 (edited) I set up an Arleigh Burke to land on. Static at first, and noticed that the copter was sliding forward unless I held the toe brakes in. Engaging handbrake did not stop the movement, and it went forward until it stopped against the wall. I turned off the engines before that. Gave the Burke a waypoint, and 20 knots speed; same behaviour. Engines off, handbrake engaged. Bug, or have I done something wrong? Edited October 10, 2022 by Moxica ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
kiss4luna Posted October 18, 2022 Posted October 18, 2022 i think the physics of the ship with the heli is not completed. i did the same thing before and my apache was thrown out of the deck when the ship turns. 1 RTX 3070
corbu1 Posted October 18, 2022 Posted October 18, 2022 I noticed the sliding on the deck as well. DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
BaD CrC Posted October 18, 2022 Posted October 18, 2022 That's a very old bug with helicopters on decks. I thought ED addressed that more or less. Our last mission from ship went alright but we took the habit to have them set as hot start with departures from deck to get a chance to lift off before falling into the water. 1 https://www.blacksharkden.com http://discord.gg/blacksharkden
Dangerzone Posted October 18, 2022 Posted October 18, 2022 On 10/10/2022 at 10:36 PM, Moxica said: I set up an Arleigh Burke to land on. Static at first, and noticed that the copter was sliding forward unless I held the toe brakes in. Engaging handbrake did not stop the movement, and it went forward until it stopped against the wall. I turned off the engines before that. Gave the Burke a waypoint, and 20 knots speed; same behaviour. Engines off, handbrake engaged. Bug, or have I done something wrong? Please PLEASE attach a track file with this so ED will take a look at it. There have been ongoing problems (especially with the UH1 in regards to this) so having a reproducable track file that includes another module (that they're still actively developing too that's new unlike the Huey) may give this some extra attention. 1
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