Jump to content

AH 64 jumping/sliding forward on ship deck, Engines off, handbrakes engaged


Recommended Posts

Posted (edited)

I set up an Arleigh Burke to land on. Static at first, and noticed that the copter was sliding forward unless I held the toe brakes in. Engaging handbrake did not stop the movement, and it went forward until it stopped against the wall. I turned off the engines before that.
Gave the Burke a waypoint, and 20 knots speed; same behaviour. Engines off, handbrake engaged.
Bug, or have I done something wrong?

Edited by Moxica

ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X  - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8

  • Moxica changed the title to AH 64 jumping/sliding forward on ship deck, Engines off, handbrakes engaged
Posted

I noticed the sliding on the deck as well.

DCS Version2.9.15.9408
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms
 - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod)

DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus

Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1

Posted
On 10/10/2022 at 10:36 PM, Moxica said:

I set up an Arleigh Burke to land on. Static at first, and noticed that the copter was sliding forward unless I held the toe brakes in. Engaging handbrake did not stop the movement, and it went forward until it stopped against the wall. I turned off the engines before that.
Gave the Burke a waypoint, and 20 knots speed; same behaviour. Engines off, handbrake engaged.
Bug, or have I done something wrong?

 

Please PLEASE attach a track file with this so ED will take a look at it. There have been ongoing problems (especially with the UH1 in regards to this) so having a reproducable track file that includes another module (that they're still actively developing too that's new unlike the Huey) may give this some extra attention.

  • Thanks 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...