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Posted

I've built a mission where a helo takes off from a Handy Wind tanker and flies off to do their stuff.

They have to return to the same tanker. 

However, as they try to touch down they descend into the model - like it's just lost it's solidity.

Is this a bug or is there something I can do in the mission editor or even a script to make it solid again so they can land on it's helo pad?

Posted

To be able to answer your original post we are missing important information that could help narrow down the problem:

1. Is your problem with an AI helo or a client helo?

2. Which Helo are you using?

2. Do you have any mods installed?

I have tested the Handy Wind with multiple helos (that will fit the parking slot) and I cannot recreate your issue. 

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Posted
11 hours ago, Elphaba said:

No it's not a static. So there is a bug on the landing pad? That's weird. Is there a way to work around this? 

 

Well with deep sadness I will admit I have just made a Mistake myself and asked for help then it was pointed out to me I Put my Huey down as a CLIENT and not as PLAYER and I was so embarrassed that I did that. So Please make sure you did not do the same thing I did. Check your Huey and make sure it is listed as PLAYER in the Mission Editor.  

  • Like 1
Posted
1 hour ago, DishDoggie said:

Well with deep sadness I will admit I have just made a Mistake myself and asked for help then it was pointed out to me I Put my Huey down as a CLIENT and not as PLAYER and I was so embarrassed that I did that. So Please make sure you did not do the same thing I did. Check your Huey and make sure it is listed as PLAYER in the Mission Editor.  

that won't work as I only deal with CLIENTS for multiplayer missions.

Damn I wish MP DCS wasn't so broken. 😕

3 hours ago, SUNTSAG said:

To be able to answer your original post we are missing important information that could help narrow down the problem:

1. Is your problem with an AI helo or a client helo?

2. Which Helo are you using?

2. Do you have any mods installed?

I have tested the Handy Wind with multiple helos (that will fit the parking slot) and I cannot recreate your issue. 

CLIENT helo

Huey and Apache

No mods.

Can take off fine. But sink through the deck on trying to land on the helipad.

The boat is a proper boat, not a static object.

Posted

Okay so I have tested the UH1H and the AH64D in the latest Open Beta, with their starting point as the Handy Wind. I took off and flew straight back to land on the ships landing pad, with none of the issues you have encountered. I have tested this in both SP and MP as the server host. My testing shows that the collision shell is intact for me, as I don’t disappear through the deck.

The player or client issue suggested early has no relevance at all, as it makes no jot of difference because both can be spawned on a “unit” ship in SP or MP. Also to my knowledge, the static object suggestion is also a misnomer, as no client “unit” or AI “unit” helos can have a starting point on any static ship. Your issue “might” be related to scripts you have loaded or you may need to run a repair to see if that rectifies your problem. It would appear at some stage the ships collision shell linked to the landing pad is being removed somehow which is very unusual.

  • Like 1

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Posted
5 hours ago, SUNTSAG said:

Okay so I have tested the UH1H and the AH64D in the latest Open Beta, with their starting point as the Handy Wind. I took off and flew straight back to land on the ships landing pad, with none of the issues you have encountered. I have tested this in both SP and MP as the server host. My testing shows that the collision shell is intact for me, as I don’t disappear through the deck.

The player or client issue suggested early has no relevance at all, as it makes no jot of difference because both can be spawned on a “unit” ship in SP or MP. Also to my knowledge, the static object suggestion is also a misnomer, as no client “unit” or AI “unit” helos can have a starting point on any static ship. Your issue “might” be related to scripts you have loaded or you may need to run a repair to see if that rectifies your problem. It would appear at some stage the ships collision shell linked to the landing pad is being removed somehow which is very unusual.

Thanks so much for all your testing and for the research. 
 

I have zero scripts running. Zero  mods  

 

The issue appeared after about an hours playtime, so the tanker had been sailing around its waypoints whilst the crews were over the mainland doing stuff. I haven’t seen the bug myself, just had my players report it. I finally had time this weekend to test it for myself, but they’re experience players and I don’t doubt them. 
 

There was nothing set on the waypoint actions to change anything.

could this have been ‘despaired’ when they flew far enough away by the dcs game engine and then re spawned when they got closer and that’s the issue?

  • 2 weeks later...
Posted

Okay, so last night I tested this with the person who claimed it happened before. We had 3 Apaches and one Huey on the Tanker and no one sank through... I'm happy to forget this ever happened as I'd never witnessed it in the first place...

 

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