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Is it possible (and if so, how) to reskin an infantry unit to be UNARMED and look like a civilian?


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Posted

I know nothing about skinning and art, but I know someone who does, but before we even attempt this, is it even possible? The character needs to not be static, so walking / running and moving needs to be possible - which is why I thought about using an infantry model as the base unlike a static, but is it possible to remove the weapon and change the appearance? 

Any help would be really appreciated. 

Thanks

Posted

No, you cannot edit a model if you do not have the source file.

 

However, it is possible to create an unarmed "infantry" and make a mod out of it.

Posted
On 10/28/2022 at 3:54 PM, razo+r said:

No, you cannot edit a model if you do not have the source file.

 

However, it is possible to create an unarmed "infantry" and make a mod out of it.

Aside from having no graphics or modelling skills, I also have no idea how to make the 'bones' and armature to make it move correctly... this is out of my skill set.

  • 3 weeks later...
Posted

I've found that the "pilot_uh1_01.edm" has animation states for no helmet and different faces.

How do I create a 'lua file' I guess that sets which of these states for a particular 'mod' ?

I'm guessing if I create a next texture and normals and stuff (don't know how yet) then I will be able to create 'hair' and change the face etc. Does this apply to body shape too?

Also, I found in modelViewer2.exe that whilst I can't change the speed of the animation (it whizzes by so fast) but I think there is a run animation and a 'panicked' run animation - how do I get to pick which of these it uses and access that by script or the mission editor?

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