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[Known Issue] Countermeasures changing upon rearm even with greyed out sliders.


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Posted

Setting countermeasures from the kneeboard seems to work properly, however when rearming, the greyed out sliders still seem to apply their values and override what I had entered in the kneeboard. I then need to turn my engine off again to correct my loadout.

To reproduce:

  1. Setup countermeasures to something that is not the default for the mission
  2. Rearm a loadout of your choice
  3. Observe change in countermeasures even though the sliders are greyed out and should have no affect
Posted (edited)

Getting the same problem since 2.8

Re-arm will change whatever countermeasures we preset on the kneeboard.

In the attached screenshot I've set equal flares and chaff, however the re-arm window shows the incorrect countermeasures. Therefore once I re-arm it applies the countermeasures from the re-arm window and ignores the initial kneeboard settings. 

This is made worse by the fact that the re-arm screen sliders are locked, so we can't work around it.  

image.png

Edited by TAIPAN_

Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods

Posted (edited)

Note when testing/reproducing - I noticed a case where the bug does not occur. In a single player mission setting the countermeasures in the mission file, re-arming does NOT overwrite them and works fine.


But in multiplayer when setting them on the kneeboard then re-arming DOES overwrite. So it needs to be tested by manually changing them as a multiplayer client as well, not just in a single player mission.

Edited by TAIPAN_

Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods

  • AlphaJuliet changed the title to [Known Issue] Countermeasures changing upon rearm even with greyed out sliders.
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