Pizzicato Posted November 5, 2022 Posted November 5, 2022 Simple persistence would be massively valuable for both single (repeatable) missions and campaigns. Just tracking dead groups/units and removing them (or spawning them as burning or burnt out husks) at mission start would be huge: It would provide a sense that the player's actions (beyond the canned objectives) have meaning and value. It would add significant replay value to any given campaign. It would allow single missions to serve as simple, self-contained campaigns. It would increase the sense of immersion by significantly reducing the "canned" feel of the missions and campaigns. It would provide a safer alternative to "dirty hacks" to the MissionScripting.lua to allow OS, I/O, and LFS functionality. This one addition would instantly unshackle mission creators, and provide a massive value-add to the player experience. 1 1 i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
TEMPEST.114 Posted November 28, 2022 Posted November 28, 2022 Must work for Multiplayer on Dedicated servers too.
Recommended Posts