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Simple persistence would be massively valuable for both single (repeatable) missions and campaigns. Just tracking dead groups/units and removing them (or spawning them as burning or burnt out husks) at mission start would be huge:

  • It would provide a sense that the player's actions (beyond the canned objectives) have meaning and value.
  • It would add significant replay value to any given campaign.
  • It would allow single missions to serve as simple, self-contained campaigns.
  • It would increase the sense of immersion by significantly reducing the "canned" feel of the missions and campaigns.
  • It would provide a safer alternative to "dirty hacks" to the MissionScripting.lua to allow OS, I/O, and LFS functionality.

This one addition would instantly unshackle mission creators, and provide a massive value-add to the player experience.

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