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  • ED Team
Posted

There is a non-standard testing indication.

In the standard production Ka-50 the indication looks like in the game.

 

http://www.youtube.com/watch?v=bEHJc1pTkHc

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

Posted

What the hell does that mean? mine was in nav mode, yours was weapon mode.

Cant compare the two....

 

I'm kinda wondering about this, something dont jive

Posted (edited)

Look at the artificial horizon. It always stays the same, independent of the hud mode and TADAA!, they still look different. Maybe you should not always assume that the other part is wrong, especially if he might have helluva lot more experience with kamov aircraft than you do (i suppose). Also note the extremely low "framerate" on "your" hud, that nearly spells out 'for testing purposes only' :D

Edited by sobek

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Posted

It means the Ka-50 present in your video is using a non-production HUD display.

 

What the hell does that mean? mine was in nav mode, yours was weapon mode.

Cant compare the two....

 

I'm kinda wondering about this, something dont jive

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

  • ED Team
Posted
What the hell does that mean? mine was in nav mode, yours was weapon mode.

Cant compare the two....

 

I'm kinda wondering about this, something dont jive

To make no sense to compare an ingame indication with a Ka-50.mpeg1 video because its a different realizations.

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

Posted
It means the Ka-50 present in your video is using a non-production HUD display.

 

Ok, guess I'm confused because the hud display is the same (nav)-minus the diamond cue.. Is that what your saying is the non-production part?

Posted
Ok, guess I'm confused because the hud display is the same (nav)-minus the diamond cue.. Is that what your saying is the non-production part?

 

Look again, the hud display is not the same, the artificial horizon is western style, where in the production aircraft it features the distinct russian style artificial horizon.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

Ok, I'll say it again - and I realize where you're getting confused ...

 

The Ka-50 in DCS models the #25 Ka-50 from real life which was accepted into serial production and service (AFAIK)

 

The Ka-50 in your clip is a different Ka-50 with different onboard software thus displaying different HUD symbology.

 

It's precicely that simple.

 

Ok, guess I'm confused because the hud display is the same (nav)-minus the diamond cue.. Is that what your saying is the non-production part?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

ok,but its still there,just differant fomat....

 

Now back to heading cue, why would that not be displayed on an aircraft so reliant on auto pilot?

Posted

Who knows and who cares? It's a different HUD created for who-knows-what-purpose. Maybe they didn't program the cue in yet, or maybe they experimented with removing it as a de-clutter option.

 

You aren't going to get a satisfactory answer from anyone so seriously - let it go.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

You aren't going to get a satisfactory answer from anyone so seriously - let it go.

 

Let's wait till AirTito reads this ;)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
Who knows and who cares? It's a different HUD created for who-knows-what-purpose. Maybe they didn't program the cue in yet, or maybe they experimented with removing it as a de-clutter option.

 

You aren't going to get a satisfactory answer from anyone so seriously - let it go.

 

 

Maybe they made it with a Non-production autopilot too......

  • 2 months later...
Posted (edited)

I'm sorry to refloat the thread, I hope it's right. HUD data refresh rate in both videos seems to be slower, non-continuous, "bumpy" if you like the term. In game, any change is smooth, continuous. If you go from 100km/h to 150km/h the hud refreshes every unit, i.e. 101-102-103...148-149-150. In the videos it's more like 103-106-108...140-143-147-150.

 

Also there seems to be a bit of "instability" in hud light intensity, but this is maybe because environment light or even the camera and not because electrical issues.

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted
I'm sorry to refloat the thread, I hope it's right. HUD data refresh rate in both videos seems to be slower, non-continuous, "bumpy" if you like the term. In game, any change is smooth, continuous. If you go from 100km/h to 150km/h the hud refreshes every unit, i.e. 101-102-103...148-149-150. In the videos it's more like 103-106-108...140-143-147-150.

 

Also there seems to be a bit of "instability" in hud light intensity, but this is maybe because environment light or even the camera and not because electrical issues.

 

http://forums.eagle.ru/showpost.php?p=615876&postcount=9

Posted
¿? I'm not talking about symbology, I'm talking about HUD's data refresh rate

 

The answer is the same. Different (older) model Ka-50, different (older) hardware, different (older) software. The devs have repeatedly stated that the HUD we have in game is an accurate representation of the one found on the production Ka-50.

Posted
The answer is the same. Different (older) model Ka-50, different (older) hardware, different (older) software. The devs have repeatedly stated that the HUD we have in game is an accurate representation of the one found on the production Ka-50.

 

I'm sorry but there is no cuote about refresh rate that I can find. All is about symbology.

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

Well yeah, but you would obviously not be restricted to differences in symbology when you have other software editions or hardware, it is very easy to see that refresh rate might differ as well.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted
There is a non-standard testing indication.

In the standard production Ka-50 the indication looks like in the game.

 

http://www.youtube.com/watch?v=bEHJc1pTkHc

 

Well then look at this video posted by an ED team in the first reply of this thread, refresh rate is also slower than in-game.

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

I would submit that this is a delay/sensitivity issue with sensors that provide the HUD output, not the HUD itself. But I can't be certain.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Aha. Well, I don't really know why, but that slower refresh rate is kinde cool for an 80's helo ^^ (and if it's more realistic, then go for it!).

 

Do you know if this can be changed via editing some .lua file?

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

No, I don't think it can be and I seriously doubt it will be added at this point, but who knows.

 

It would require inducing some inadequacies in the sensors I imagine, which is doable but well - there's probably more pressing problems to resolve at this point ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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