mac495 Posted January 12, 2009 Posted January 12, 2009 In this hud video-There is no desired heading cue (the Diamond ). http://www.youtube.com/watch?v=iG1E1lgTsLw My question is - Is there a flight mode that will not pull that up? I thought it was always present (IRL) for the AP to follow.. Please explain
ED Team Chizh Posted January 12, 2009 ED Team Posted January 12, 2009 There is a non-standard testing indication. In the standard production Ka-50 the indication looks like in the game. http://www.youtube.com/watch?v=bEHJc1pTkHc Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
mac495 Posted January 12, 2009 Author Posted January 12, 2009 What the hell does that mean? mine was in nav mode, yours was weapon mode. Cant compare the two.... I'm kinda wondering about this, something dont jive
sobek Posted January 12, 2009 Posted January 12, 2009 (edited) Look at the artificial horizon. It always stays the same, independent of the hud mode and TADAA!, they still look different. Maybe you should not always assume that the other part is wrong, especially if he might have helluva lot more experience with kamov aircraft than you do (i suppose). Also note the extremely low "framerate" on "your" hud, that nearly spells out 'for testing purposes only' :D Edited January 12, 2009 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
GGTharos Posted January 12, 2009 Posted January 12, 2009 It means the Ka-50 present in your video is using a non-production HUD display. What the hell does that mean? mine was in nav mode, yours was weapon mode. Cant compare the two.... I'm kinda wondering about this, something dont jive [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ED Team Chizh Posted January 12, 2009 ED Team Posted January 12, 2009 What the hell does that mean? mine was in nav mode, yours was weapon mode. Cant compare the two.... I'm kinda wondering about this, something dont jive To make no sense to compare an ingame indication with a Ka-50.mpeg1 video because its a different realizations. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
mac495 Posted January 12, 2009 Author Posted January 12, 2009 It means the Ka-50 present in your video is using a non-production HUD display. Ok, guess I'm confused because the hud display is the same (nav)-minus the diamond cue.. Is that what your saying is the non-production part?
sobek Posted January 12, 2009 Posted January 12, 2009 Ok, guess I'm confused because the hud display is the same (nav)-minus the diamond cue.. Is that what your saying is the non-production part? Look again, the hud display is not the same, the artificial horizon is western style, where in the production aircraft it features the distinct russian style artificial horizon. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
GGTharos Posted January 12, 2009 Posted January 12, 2009 Ok, I'll say it again - and I realize where you're getting confused ... The Ka-50 in DCS models the #25 Ka-50 from real life which was accepted into serial production and service (AFAIK) The Ka-50 in your clip is a different Ka-50 with different onboard software thus displaying different HUD symbology. It's precicely that simple. Ok, guess I'm confused because the hud display is the same (nav)-minus the diamond cue.. Is that what your saying is the non-production part? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
mac495 Posted January 12, 2009 Author Posted January 12, 2009 ok,but its still there,just differant fomat.... Now back to heading cue, why would that not be displayed on an aircraft so reliant on auto pilot?
GGTharos Posted January 12, 2009 Posted January 12, 2009 Who knows and who cares? It's a different HUD created for who-knows-what-purpose. Maybe they didn't program the cue in yet, or maybe they experimented with removing it as a de-clutter option. You aren't going to get a satisfactory answer from anyone so seriously - let it go. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
sobek Posted January 12, 2009 Posted January 12, 2009 You aren't going to get a satisfactory answer from anyone so seriously - let it go. Let's wait till AirTito reads this ;) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
mac495 Posted January 12, 2009 Author Posted January 12, 2009 Who knows and who cares? It's a different HUD created for who-knows-what-purpose. Maybe they didn't program the cue in yet, or maybe they experimented with removing it as a de-clutter option. You aren't going to get a satisfactory answer from anyone so seriously - let it go. Maybe they made it with a Non-production autopilot too......
Distiler Posted March 16, 2009 Posted March 16, 2009 (edited) I'm sorry to refloat the thread, I hope it's right. HUD data refresh rate in both videos seems to be slower, non-continuous, "bumpy" if you like the term. In game, any change is smooth, continuous. If you go from 100km/h to 150km/h the hud refreshes every unit, i.e. 101-102-103...148-149-150. In the videos it's more like 103-106-108...140-143-147-150. Also there seems to be a bit of "instability" in hud light intensity, but this is maybe because environment light or even the camera and not because electrical issues. Edited March 16, 2009 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
slug88 Posted March 16, 2009 Posted March 16, 2009 I'm sorry to refloat the thread, I hope it's right. HUD data refresh rate in both videos seems to be slower, non-continuous, "bumpy" if you like the term. In game, any change is smooth, continuous. If you go from 100km/h to 150km/h the hud refreshes every unit, i.e. 101-102-103...148-149-150. In the videos it's more like 103-106-108...140-143-147-150. Also there seems to be a bit of "instability" in hud light intensity, but this is maybe because environment light or even the camera and not because electrical issues. http://forums.eagle.ru/showpost.php?p=615876&postcount=9 [sIGPIC][/sIGPIC]
Distiler Posted March 16, 2009 Posted March 16, 2009 http://forums.eagle.ru/showpost.php?p=615876&postcount=9 ¿? I'm not talking about symbology, I'm talking about HUD's data refresh rate AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
slug88 Posted March 16, 2009 Posted March 16, 2009 ¿? I'm not talking about symbology, I'm talking about HUD's data refresh rate The answer is the same. Different (older) model Ka-50, different (older) hardware, different (older) software. The devs have repeatedly stated that the HUD we have in game is an accurate representation of the one found on the production Ka-50. [sIGPIC][/sIGPIC]
Distiler Posted March 16, 2009 Posted March 16, 2009 The answer is the same. Different (older) model Ka-50, different (older) hardware, different (older) software. The devs have repeatedly stated that the HUD we have in game is an accurate representation of the one found on the production Ka-50. I'm sorry but there is no cuote about refresh rate that I can find. All is about symbology. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
EtherealN Posted March 16, 2009 Posted March 16, 2009 Well yeah, but you would obviously not be restricted to differences in symbology when you have other software editions or hardware, it is very easy to see that refresh rate might differ as well. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Distiler Posted March 16, 2009 Posted March 16, 2009 There is a non-standard testing indication. In the standard production Ka-50 the indication looks like in the game. http://www.youtube.com/watch?v=bEHJc1pTkHc Well then look at this video posted by an ED team in the first reply of this thread, refresh rate is also slower than in-game. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
GGTharos Posted March 16, 2009 Posted March 16, 2009 I would submit that this is a delay/sensitivity issue with sensors that provide the HUD output, not the HUD itself. But I can't be certain. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Distiler Posted March 16, 2009 Posted March 16, 2009 Aha. Well, I don't really know why, but that slower refresh rate is kinde cool for an 80's helo ^^ (and if it's more realistic, then go for it!). Do you know if this can be changed via editing some .lua file? AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
GGTharos Posted March 16, 2009 Posted March 16, 2009 No, I don't think it can be and I seriously doubt it will be added at this point, but who knows. It would require inducing some inadequacies in the sensors I imagine, which is doable but well - there's probably more pressing problems to resolve at this point ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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