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How can I get the player name in multiplayer server?


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Unfortunately the best that can be done is to create a mission command at a group level and pass the relevant id as one of the values within the command. The example on this page does exactly that. The passed value to the function is the group name. 

https://wiki.hoggitworld.com/view/DCS_func_addCommandForGroup

 

Much to our collective lament ED has yet to add commands for units. The smallest it goes is for groups. This is why CTLD requires the helicopters to be their own group. Its the only way to be 100% certain which player issued a command. 

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Posted
2 hours ago, Grimes said:

Unfortunately the best that can be done is to create a mission command at a group level and pass the relevant id as one of the values within the command. The example on this page does exactly that. The passed value to the function is the group name. 

https://wiki.hoggitworld.com/view/DCS_func_addCommandForGroup

 

Much to our collective lament ED has yet to add commands for units. The smallest it goes is for groups. This is why CTLD requires the helicopters to be their own group. Its the only way to be 100% certain which player issued a command. 

I've recently asked for this level of granularity in the Wish List too. Is there any way to raise its profile and visibility with the dev team? It surely can't be a too complicated or time consuming task?

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