Shadow KT Posted November 17, 2022 Posted November 17, 2022 The recently added feature for ammo configuration on tanks is a welcomed updated and I hope it gets implemented to other units, such as ships. In addition, hopefully it also means that other ready rack logic issues are also being looked at. That said, currently, if you set a type of round to 0 for the "Main" storage of a tank, you will not be able to use this round at all, even if some of it is loaded as "Secondary". When you jump in the tank and switch to the round in question, you will see "Rearming in 1" in the bottom right corner. That rearming never ends, nor can be cancelled. The only way to go around this is to have at least 1 round loaded per type in your "Main" storage. ReadyRack.trk 1 'Shadow' Everybody gotta be offended and take it personally now-a-days
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