Shadow KT Posted November 17, 2022 Posted November 17, 2022 When wanting to initiate a strike with a ship (Burke for example) and you use the "Add Target" command, through the F10 map, you cannot modify the amount of missiles launched. Furthermore the attack starts automatically, which is not consistent with all other type of units, when using the "Add Target" function. When you try to pause/stop it. The target disappears. Hope to see the new loadout option, which was added for MBTs, also added to Ships for consistent campaign missions, where ships have used part of their ammo. ShipAttackF10.trk 5 'Shadow' Everybody gotta be offended and take it personally now-a-days
79Au Posted May 1, 2023 Posted May 1, 2023 I have the same issue, when I add a target for a ship on F10 (Ticonderoga) it immediately launches a volley of 10 cruise missiles and I can't reduce this amount. In my opinion, the ship should just launch 1 missile until the player/commander requests another one. 1 Modules: AH-64D, Mi-24P, UH-1H, F-14, F-18C, CA, SC Terrains: Sinai, Strait of Hormuz, Syria - Wishlist: Desert Storm map, 1950s Sinai, Navy Phantom, Mirage F1EQ, AH-64A, UH-60, MH-53, MiG-17/23/25/29, dynamic campaign, live/historical weather - smokes let's go
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