DSplayer Posted December 13, 2022 Posted December 13, 2022 (edited) I was re-watching some a F-14 mock dogfight video and I noticed the DLZ indicator on the HUD being a lot more fluid and realistic regarding maximum and minimum range than the one we have in DCS. Currently even if you have a rate of closure of +200 knots with an AIM-9M against a cold target, you will still get a max range queue of ~6.5 nm. If you compare it to what's seen in the video, you can see that the DLZ moves a lot more and is less optimistic for both SWs and SPs. Also it appears that the Sparrow launch zone/target range doesn't drop down to a lower range scale (i.e. from 20 to 10) even when the target's range is within 10 nm in the video. DLZTest.trk Edited December 13, 2022 by DSplayer 2 1 Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
draconus Posted December 13, 2022 Posted December 13, 2022 Thanks, I just learned about the target range dashes after hundreds of hours in the Tomcat, lol 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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