xcandiottix Posted December 29, 2022 Posted December 29, 2022 As of the latest patch, I get the following log multiple times per minute: 2022-12-29 17:51:54.182 WARNING TRANSPORT (Main): CREATING PATH MAKES TOO LONG!!!!! Should I anticipate that vehicle groups I have driving around the map will no longer follow routes longer than X waypoints? I created and maintain Operation Candyland, a DCS Open Beta server. Since 2019, Operation Candyland has been one of the best persistent campaigns running on DCS. Featuring ALL modern US and Russian Air, Ground, and Sea forces dynamically controlled by a standalone AI controller. At any given time, there are over 500 units on the map without any lag or desync due to the standalone nature of the system. Experience one of the best multiday campaign experiences in DCS either solo or with a group of other pilots. Both new and veteran DCS pilots will find Operation Candyland a refreshing challenge where no two campaigns are ever the same. Challenge yourself by reaching the top of a custom scoreboard which grades you based on your sortie performance and experience a custom F10 fog of war system which reveals units based on your coalition's current level of command and control. Rescue downed friendly pilots or captured downed enemy pilots in order to extract valuable intel to progress the mission. Learn more at: https://discord.gg/operation-candyland
Grimes Posted December 29, 2022 Posted December 29, 2022 Is that warning created when assigning a task via scripting or the editor? If the AI follow the route as set it is possible that it is simply a warning to indicate that the time it took to generate the path was longer than it should be. Which yeah, if the route is long enough it does take longer for the AI to process the shortest distance, especially on road, and especially if that path is several hundred km long. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
TEMPEST.114 Posted December 30, 2022 Posted December 30, 2022 19 hours ago, xcandiottix said: As of the latest patch, I get the following log multiple times per minute: 2022-12-29 17:51:54.182 WARNING TRANSPORT (Main): CREATING PATH MAKES TOO LONG!!!!! Should I anticipate that vehicle groups I have driving around the map will no longer follow routes longer than X waypoints? Whilst not directly related - I expect I'll get another warning about being off topic, this is already known and has been reported. See the last few messages on this thread. It's been around a while. And btw the path was created in the ME and wasn't more than 100nm long. 1
xcandiottix Posted December 30, 2022 Author Posted December 30, 2022 17 hours ago, Grimes said: Is that warning created when assigning a task via scripting or the editor? If the AI follow the route as set it is possible that it is simply a warning to indicate that the time it took to generate the path was longer than it should be. Which yeah, if the route is long enough it does take longer for the AI to process the shortest distance, especially on road, and especially if that path is several hundred km long. Thank you. It is via scripting. I can't tell if groups are breaking because of this or if it is in fact just a warning. Some of the groups do get move orders that may take a few hours to complete. However, that's nothing new in my campaign, this log event is though. I'll continue to monitor. One strange thing is that the log event fires unrelated to giving the move order. It would be helpful to know more about the conditions for this log event. 4 hours ago, Elphaba said: Whilst not directly related - I expect I'll get another warning about being off topic, this is already known and has been reported. See the last few messages on this thread. It's been around a while. And btw the path was created in the ME and wasn't more than 100nm long. Thank you for that, apologies for the report of a known issue. I created and maintain Operation Candyland, a DCS Open Beta server. Since 2019, Operation Candyland has been one of the best persistent campaigns running on DCS. Featuring ALL modern US and Russian Air, Ground, and Sea forces dynamically controlled by a standalone AI controller. At any given time, there are over 500 units on the map without any lag or desync due to the standalone nature of the system. Experience one of the best multiday campaign experiences in DCS either solo or with a group of other pilots. Both new and veteran DCS pilots will find Operation Candyland a refreshing challenge where no two campaigns are ever the same. Challenge yourself by reaching the top of a custom scoreboard which grades you based on your sortie performance and experience a custom F10 fog of war system which reveals units based on your coalition's current level of command and control. Rescue downed friendly pilots or captured downed enemy pilots in order to extract valuable intel to progress the mission. Learn more at: https://discord.gg/operation-candyland
TEMPEST.114 Posted December 30, 2022 Posted December 30, 2022 1 hour ago, xcandiottix said: Thank you. It is via scripting. I can't tell if groups are breaking because of this or if it is in fact just a warning. Some of the groups do get move orders that may take a few hours to complete. However, that's nothing new in my campaign, this log event is though. I'll continue to monitor. One strange thing is that the log event fires unrelated to giving the move order. It would be helpful to know more about the conditions for this log event. Thank you for that, apologies for the report of a known issue. Please don't apologise; the more that report it I'm guessing the higher up the fix list it gets. I just wanted to let you know it's not quite as new as you thought and it's known/reported.
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