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Posted

I prefer to play with the camera feed off on the displays as much as possible because it hits FPS / frametime. Because of this I often don't have a good way to judge range to my targets.

I find that I end up wasting hellfires because George will sometimes allow a shot outside of realistic range. This could be easily rectified if George would either call out a range to the target when you select it "Lasing, target at ____ meters" and/or we had a keybind to ask George for a range to a selected target. 

Ideally I'd like both, so I know the range as soon as I've selected a target, but can also easily get an updated range if I have to abort and reengage from a new position. 

Thanks! 

Posted
6 hours ago, Kevin509 said:

I prefer to play with the camera feed off on the displays as much as possible because it hits FPS / frametime. Because of this I often don't have a good way to judge range to my targets.

I find that I end up wasting hellfires because George will sometimes allow a shot outside of realistic range. This could be easily rectified if George would either call out a range to the target when you select it "Lasing, target at ____ meters" and/or we had a keybind to ask George for a range to a selected target. 

Ideally I'd like both, so I know the range as soon as I've selected a target, but can also easily get an updated range if I have to abort and reengage from a new position. 

Thanks! 

Don't launch it yourself, let him do the firing and he will not fire until within range.

And if you want to shoot it, don't fire until you see big box, that means you are within 10 km,

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Posted
9 hours ago, admiki said:

Don't launch it yourself, let him do the firing and he will not fire until within range.

And if you want to shoot it, don't fire until you see big box, that means you are within 10 km,

I'll see if I can come up with some tracks or examples but in my experience letting George go free fire simply makes the missile wasting worse because he will immediately follow up a shot that missed with another that often misses for the exact same reason (perhaps hitting tree canopy for example) without giving you time to reposition for a better shot. I've also randomly had him take shots wayyy outside of proper range. Had him take a ~25 mile shot at a FAC Combattante ship the other day... Either way I'd still like to be able to ask George for a range. 

 

Didn't know the big box indicated range tho, I thought that was just indicating you were facing the right azimuth more or less, appreciate that tip! 

Posted
51 minutes ago, Kevin509 said:

I'll see if I can come up with some tracks or examples but in my experience letting George go free fire simply makes the missile wasting worse because he will immediately follow up a shot that missed with another that often misses for the exact same reason (perhaps hitting tree canopy for example) without giving you time to reposition for a better shot. I've also randomly had him take shots wayyy outside of proper range. Had him take a ~25 mile shot at a FAC Combattante ship the other day... Either way I'd still like to be able to ask George for a range. 

 

Didn't know the big box indicated range tho, I thought that was just indicating you were facing the right azimuth more or less, appreciate that tip! 

I didn't mean giving him free fire, but consent to fire. If out of range, he will say so. George will not fire over 9,2 km (I think).

Big box doesn't indicate range, just that seeker sees laser returns. Now, in DCS, AH-64 laser doesn't work over 9999m, so you'll know when you are in range. I have hit moving targets from 9800.

So, give him consent to fire, if it's a miss (due to obstacle) you can reposition and give him consent again

Posted

George won't fire over 8km.  When you give him consent to fire beyond 8km he will say no (though you can still fire the missile yourself), then when you get within 7999 he will indicate the target is in range.

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