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Posted (edited)

Hi All,

I just purchased a new OQ2 and im confused slightly. Some say run DCS via the OQ link directly while some say use the Steam VR route. I also have open XR downloaded and also OC debug tool. Question is what is the best combination to run DCS with good graphics and good frames. Currently inside VR, i have a wave effect and its very discouraging to fly in VR. I am running on a good PC setup (AMD Ryzen 5950x, 32G Ram and a 3090GFX). I also use a link cable for my headset ISO wireless for better connectivity. Any feedback or assistance is very appreciated as im rather new to VR.

 

Thank you

Edited by gizmo

If you want Peace, be prepared to fight for it ! :pilotfly:



 

 

  • gizmo changed the title to New Oculus Quest 2 User
Posted (edited)

I'm not an expert but I can show you what works for me.

I don't use Steam VR, you're just adding another thing in the middle that's not really neccesary.

These are my settings, almost all on the low side of the spectrum with a 2060. With your GPU you should be able to crank them much higher. 

Settings that kill your fps are, in my experience, MSAA and supersampling most of the time.

Open XR and Oculus debug tool are not neccesary, what I use is Oculus Tray Tool, it can change most of the same settings.

With all these I get between 36-72 fps (with reprojection activated) as long as I'm not above Dubai in the Persian Gulf map. At high altitude in simple missions it goes above 72 sometimes.

I play with an usb cable. Intel 10400F, 32GB RAM, 2060.

 

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Edited by diego999
forgot to add screenshots
Posted

The wave effect you're seeing might be ASW. You can turn it off by pressing CTRL and numpad 1 but it probably won't be as smooth if you do. CTRL numpad 3 forces it on and CTRL numpad 4 puts it back to auto

RTX 4090, AMD 9800x3D, 64GB Ram 

Posted
33 minutes ago, diego999 said:

I'm not an expert but I can show you what works for me.

I don't use Steam VR, you're just adding another thing in the middle that's not really neccesary.

These are my settings, almost all on the low side of the spectrum with a 2060. With your GPU you should be able to crank them much higher. 

Settings that kill your fps are, in my experience, MSAA and supersampling most of the time.

Open XR and Oculus debug tool are not neccesary, what I use is Oculus Tray Tool, it can change most of the same settings.

With all these I get between 36-72 fps (with reprojection activated) as long as I'm not above Dubai in the Persian Gulf map. At high altitude in simple missions it goes above 72 sometimes.

I play with an usb cable. Intel 10400F, 32GB RAM, 2060.

 

123123123123.png

123123.png

 

Hi Sir,

Thank you for your reply. Will follow your settings. Appreciate it alot.

27 minutes ago, Flyingfish said:

The wave effect you're seeing might be ASW. You can turn it off by pressing CTRL and numpad 1 but it probably won't be as smooth if you do. CTRL numpad 3 forces it on and CTRL numpad 4 puts it back to auto

Hi Sir,

Thank you for the tip. Will try this. Appreciate it alot.

 

If you want Peace, be prepared to fight for it ! :pilotfly:



 

 

Posted

Forgot to add, in Oculus App set resolution slider all the way to the right (that's Quest 2 native resolution) and refresh rate to 72hz.

You can control resolution in oculus app, oculus tray tool, steam VR and DCS itself. It's good practice to tweak just one of these setting and leave the others at 100% or 1.0 as they add on top of each other and it can get complicated.

Note that Steam VR measures this differently, with a per-eye number, so if you set super sampling/pixel density to 1.2 in Oculus Tray Tool/DCS is the same as setting to 144% in Steam VR (1.2*1.2=1.44). Another reason not to use Steam VR at all.

Posted

dieggo999 Im curious why you checked Vsync in your DCS settings for VR.  How does it benefit?  I read where someone else thought it might be beneficial for VR but I forget just how.

Posted (edited)
3 hours ago, MADLOU1 said:

dieggo999 Im curious why you checked Vsync in your DCS settings for VR.  How does it benefit?  I read where someone else thought it might be beneficial for VR but I forget just how.

 

Doesn't matter for VR. It only affects what you see in your monitor.

Edited by diego999
typo
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