TEMPEST.114 Posted January 30, 2023 Posted January 30, 2023 And is there a way to force them to 'calm down' and get back to their job?
Chump Posted January 30, 2023 Posted January 30, 2023 Have you tried setting the following behavior? AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION
TEMPEST.114 Posted January 30, 2023 Author Posted January 30, 2023 45 minutes ago, Chump said: Have you tried setting the following behavior? AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION Yeah. It doesn't always seem to work, and more importantly, if a player get's too close they still get spooked and never allow tanking again. Just huge steep turns that they never stop doing.
Grimes Posted January 30, 2023 Posted January 30, 2023 5 hours ago, Elphaba said: Yeah. It doesn't always seem to work, and more importantly, if a player get's too close they still get spooked and never allow tanking again. Just huge steep turns that they never stop doing. Can you post a simple track showing that? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
TEMPEST.114 Posted January 31, 2023 Author Posted January 31, 2023 It’s happened multiple times to me and other members of my sqn whilst playing missions. So no. Not easily.
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