Jump to content

Universal UFC| Works with all modules | Simple Install


Recommended Posts

Posted
On 3/26/2023 at 1:43 AM, ANDR0ID said:

Thanks to the generosity of @rrutko I've started work on an AH-64 profile... static data is working, now the more challenging part for dynamic data. I expect this profile to take some time as I learn the module and how it exports data. 

 

DSCF6408.JPG

any progress? 🙂

Would love also to see the F16 screens on there 😃

Posted

I've identified a number of the data strings, unfortunately the raw data is not useful for exporting to the UFC. I'm working on code to make it useful but life has been busy lately so progress is slow. The Apache code is less friendly for data export compared to the other modules I've done, but is probably a good learning experience as I expect more and more future modules will probably use a similar data architecture.  

  • Like 1
  • Thanks 1
Posted

I'm playing with the F16 - what would actually be helpful to put on the UFC that's not already in front of you on the HUD and DED?

I think it would be neat to have the missile (and bomb) launch envelopes shown somehow, and maybe the HARM scan or status boxes, depending on what can be shown in letters or just numbers

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

Posted
1 hour ago, Wostg said:

I'm playing with the F16 - what would actually be helpful to put on the UFC that's not already in front of you on the HUD and DED?

I think it would be neat to have the missile (and bomb) launch envelopes shown somehow, and maybe the HARM scan or status boxes, depending on what can be shown in letters or just numbers

Fuel would be great.

Maybe DED on the scratch pad, or something when entering numbers i should be able to se what i'm entering would be cool

or the FREQ on the smaller screens or something

  • Like 1
Posted (edited)

Ok, total fuel, flares, IAS, bearing, and 4 digits alt above sea level are showing in the 5 option boxes. I'd hoped to use the Comms boxes for chaff/flares but they get weird below 11 as they want to display 'Lo'. 

There's plenty of examples of DED being exported out there so should be possible, aiming to have the entered-box display on the scratchpad, active steerpoint in a comms box and something else useful on the other. Would still like to do dynamic things with the scratchpad but first things first.

e: Now have working chaff, flares, steerpoint, fuel totaliser, velocity, alititude, bearing, distance to target, and time to target, however they're dependent on the active HUD and crash the UFC if you hit dogfight.  Almost there...

Edited by Wostg
  • Like 2

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

  • 3 weeks later...
Posted

Lol for my part I got annoyed with the DED so took a small diversion which I'm gonna send to @prestonflying shortly... Might be good news (to someone) 

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

Posted

@Wostgsounds like a plan! Happy to pair on discord if you wanna try and tackle DED or other features. When its ready either 1. create a PR on Github, or 2. zip up the folder and direct message and ill update the project!

  • Like 2
  • 2 weeks later...
Posted
On 3/15/2023 at 4:16 PM, ANDR0ID said:

If someone wants to buy me the Apache I'd be willing to work on it... no guarantees of success though🤣

offer still up ?

[sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC]

Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5

Posted
On 5/12/2023 at 2:25 PM, FZG_Immel said:

offer still up ?

Apache was actually gifted to me already... I've made some progress on an AH-64 profile for the WinWing but its been slow going between the extra complexity of the module and real life commitments. Not dead, just on the back burner currently. 

Posted

Check out the A4e panel - nav, weapons (master arm on), landing (gear down), refuel (probe light and/or tank refuel switch) modes. Its kind of a mile wide and maybe 2 inches deep but I like it.  The scratchpad localizer(!) is a bit of a novelty but I'll try to make it more helpful, and there's a couple issues like Baro needs pressure adjustment but let me know what else I can do to spoil this analogue beauty.

  • Like 2

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

  • 2 weeks later...
Posted
1 hour ago, prestonflying said:

Hey, Wostg uploaded the A4 module. I have no personally tried it, but it has some cool features (Here is the latest release which includes it). Or is there another module you were asking about?

it was a general question but i'm hoping for apache and maybe A-10II, freq or something other then static 🙂
 

Posted

I know @ANDR0ID@ANDR0ID is hard at work on it but I've been playing with the KU for the apache and just about got that presentable at least

  • Like 1

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

Posted
5 hours ago, Wostg said:

I know @ANDR0ID@ANDR0ID is hard at work on it but I've been playing with the KU for the apache and just about got that presentable at least

Awesome! I won't have any hard feelings if someone beats me on making a profile. Its great to see others building on prestonflying's work to support the community. 

Posted (edited)

Ok here is my Apache script - I would have sent to @prestonflying but I will leave for him to decide if he wants to publish this at this stage. Please note the attached file is just his most recent release (that had the skyhawk), but the changes are a modified ufcPatch.lua and added ufcPatchAH64.lua if you prefer not to trust the whole package.

The top level is extremely basic, just generic heading, TAS, RALT, BALT and VSI. When the KU is activated it should take over options1-5 and allow for text entry to be displayed as you go. When entering long coordinate info past 20 characters it should scroll back to let you see what you're typing. You can use the in-game keyboard, the numpad on the UFC, streamdeck or whatever else. You can display /, -, and * but not + or much else so good luck with equations.

After 7 seconds of inactivity (i.e. after a lone cursor has disappeared) it should revert back to top level. Please note that it works for both pilot and CPG but if both have data up at the same time it will flick back and forth between the two which is annoying so tell your gunner to stop playing with the buttons.

@android please feel free to use if helpful at all!

 

wwtapache1.zip

Edited by Wostg
fixed typo, removed massive logging in dcs.log
  • Like 2

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

Posted

I wonder since Winwing have managed to fix the triangle on the channel number, is this fix included in this build or the latest build or it don't matter because these files don't have anything to do with it

Posted

?

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

Posted

Ok you can pretty much put anything you want there now, either one letter or 2 numbers.

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

Posted (edited)
29 minutes ago, Wostg said:

Ok you can pretty much put anything you want there now, either one letter or 2 numbers.

I've test it, nice to see the screens lit!

 

Is there away to get the text on the main scratchpad instead of on the smaller screens? Or is it the case that the text won't fit and they can't be smaller

 

Also I think there is mismatch in the next 

IMG_20230530_182507.jpg

IMG_20230530_182504.jpg

Edited by Lekaa
Posted

It would be cool to use the 7 digit scratchpad, and the long numbers can scroll right to left like a calculator, but it can't display letters so it would get awkward trying to enter grid coords. You could use the 2 extra letters to the left (fixed to AH here) as abbreviations for LL, ID for IDENT, MR for MANUAL RANGE? etc, but you couldn't type in A for auto, PBQ as above unless you made them show up somewhere else which is getting too weird 😞

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

Posted
18 minutes ago, Wostg said:

It would be cool to use the 7 digit scratchpad, and the long numbers can scroll right to left like a calculator, but it can't display letters so it would get awkward trying to enter grid coords. You could use the 2 extra letters to the left (fixed to AH here) as abbreviations for LL, ID for IDENT, MR for MANUAL RANGE? etc, but you couldn't type in A for auto, PBQ as above unless you made them show up somewhere else which is getting too weird 😞

strange that this is the case, because in the hornet, the  cords (Numbers) can be shown there.

But you have done wonderful job 🙂

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...