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ANDR0ID

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  1. Good to see M-60 and M-240 options.... hope we'll also see M-134s as an option, and maybe GAU-21 or M3 .50 cal, even if just on the ramp. I would also really like to see the addition of two more gunner positions (total of 5 possible) with left and right rear gunner positions as seen on some Chinook variants.
  2. Would be great to see this, and the core game supporting fire fighting missions.
  3. At least two: https://news.lockheedmartin.com/2011-10-05-THAAD-Weapon-System-Achieves-Intercept-of-Two-Targets-at-Pacific-Missile-Range-Facility
  4. I had a chance to test this a bit... adding additional aircraft shouldn't be too difficult, but for those using the universal UFC mod the PTO, etc. functions will sadly be disabled (or not work correctly) as the universal UFC project currently mimics the F18, and thus all the PTO lights follow the F18 logic too. I was really hoping we could have our cake and eat it too, but no so at the moment. Perhaps in the future with some more investigation.
  5. @prestonflying does it again! An interesting project to tackle when I get time.
  6. Is this a capability? I thought the only option was to sync with DCS, which really means the F-18.
  7. Awesome, I'll take a look. I've updated my build to account for the Mavs & sidewinders having rails, but can look to add this too... I'll be sure to credit you when I update the package on user files. Edit: I just uploaded version 2.0 to user files containing the CLSID fixes and additions from Xeno426.
  8. Thanks... I'll have to double check the missiles as I thought I had the launch rail versions, might have only done it for one of the MAVs though.
  9. More weapons could certainly be added, but my focus was on a limited section of what could be added that wasn't already present in some form... although the AGM-65 photo I have might actually be an AT-6 Wolverine? What gun pods did you try to add, but didn't work?
  10. Glad its working! Probably had the pylons "empty" instead of removed... ensure to use remove pylon in the mission editor and get the "X" in the pylon armament slots.
  11. @Trigati Thanks for your update, great to see others in the community supporting this project! It did give me some time to work on other things... see below. @prestonflying I finally took the opportunity to test your latest version which addresses some of the issues I was having with other mods and stalling my development. Pull request submitted to update some utility functions and add support for the following mods: AH-6J OV-10 SK-60 If there are other popular mods out there I'm missing, please feel free to let me know and I'll looking to building a profile.
  12. @prestonflying awesome work once again! I don't have the F-16 ICP, but its great to see the trend of Universal application continuing. Thanks for your contributions to the DCS community.
  13. This came up a few months ago... when I tested the the Super Hornet mod at the time worked straight out of the box since its based on the F-18. If memory serves, this was before I developed a "general" profile so that may be causing a conflict. I wasn't a huge fan of the Super Hornet mod as I seem to recall it replaces some core files (ie not a saved games mod), but I can probably take another look since it seems like there is still community interest and things may have changed from the last time I looked at it. Nothing per say is prohibiting the export of other data for the A-10C or A-10CII... The current profile was intended to mimic the A-10C UFC (right term?) which only needed static elements. As an update, the master caution was added - admittedly mostly for fun as I was learning to code for this project, but also to add a dynamic element to the profile (original profile by prestonflying was static only). It could be updated, but I think the profile is useful given the A-10C layout and using the WinWing UFC to control functions instead of having to use the mouse cursor in the cockpit.
  14. Great to know... I've been moving the indicator manually for the Mi-8 and Huey separately, but know it can be done via a common lua is great... would be nice this this was just an option in the in-game settings though.
  15. Just flew in the Mi-8 on the latest DCS build... no issues for me. To double-check, the latest update merged Open and Stable correct? I didn't need to specifically swap the unified build? If not correct, then I can do some further digging. With that said, if your WWT folder is gone, you may need to restore it via SimAppPro, then reinstall the universal UFC files. Let us know if we can help with further troubleshooting to get it back up and running.
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