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Posted

  • The Tu-160 Bomber aircraft can not be assigned an ground attack task, only a pinpoint strike and the only weapons available is 2 cruise missiles.
     
    This is strange since this is the largest bomber available with a maximum internal weapon loadout of 40.000 kg of free falling bombs/weapons, so it would be nice if one could assign this aircraft to to some bombing runs.

 

 

  • Also covering all bombers in DCS mission editor, one can not have more than one aircraft per group, which is also strange since in real life many of the bombers always fly in groups of at least 2.

 

  • At last, the bombs in DCS seems to lack explosive power, I have seen 500 kg bombs hit the ground only a few meters from unarmored vehicles that are undamaged.

Posted

I found more bugs covering the bombers in DCS: :music_whistling:

 

 

  • Assigning 2 target points (Point and they have a name) to a singel Waypoint should assign the aircraft to do a carpet bombing between the two waypoints. Although this doesn't work!
     
    The plane releases all bombs of the same size on the first point in the direction from the previous waypoint only.
     
    And if it has several sizes of bombs/other pylons then those is released by a second bombing run on the other targeting point. (The example I tested was FAB-1500 mixed with FAB-500)

 

Anyone else having problems with bombers not working as the manual describes?

Posted (edited)
The Tu-160 Bomber aircraft can not be assigned an ground attack task, only a pinpoint strike...
The Tu-160 does not carry conventional unguided munitions. They are cruise missile carriers. Although, some have been undergoing upgrades over the past couple of years which are supposed to add conventional capability. I don't think it's known exactly what this capability is though.

...and the only weapons available is 2 cruise missiles.
I think you must've made an observation error. The bomber has 2 internal bays, but it carries 12 missiles (6 per bay).

Also covering all bombers in DCS mission editor, one can not have more than one aircraft per group, which is also strange since in real life many of the bombers always fly in groups of at least 2.
I believe this is by design, but not sure why ED did it this way.

Assigning 2 target points (Point and they have a name) to a singel Waypoint should assign the aircraft to do a carpet bombing between the two waypoints. Although this doesn't work!

 

The plane releases all bombs of the same size on the first point in the direction from the previous waypoint only.

Just tested and it works as designed for me. Do you want to attach your mission and I can take a look at it?

 

And if it has several sizes of bombs/other pylons then those is released by a second bombing run on the other targeting point. (The example I tested was FAB-1500 mixed with FAB-500)
Also not a bug. Only one type of bomb can be released on any bombing run, because different bombs have different ballistics.

At last, the bombs in DCS seems to lack explosive power, I have seen 500 kg bombs hit the ground only a few meters from unarmored vehicles that are undamaged.
This may be unoptimized damage modeling. If you're sure it's wrong, maybe the Problems and Bugs section is the place to post your examples. Edited by EvilBivol-1

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted

The Tu-160 does not carry conventional unguided munitions. They are cruise missile carriers. Although, some have been undergoing upgrades over the past couple of years which are supposed to add conventional capability. I don't think it's known exactly what this capability is though.

I guess you shouldn't trust Wikipedia for such information then, after looking at other sites the main weapon seems to be the Kh-65 (and the older Kh-55 warhead) :music_whistling:

 

I think you must've made an observation error. The bomber has 2 internal bays, but it carries 12 missiles (6 per bay).

Sorry about that, I expected to se the number [6] in the bottom corner of the Cruise missile in the loadout menu like you do for other weapons...

 

I believe this is by design, but not sure why ED did it this way.

I can understand that this is a good choise of one wants to bomb several locations, which would be difficult with only one group. But if you only want bombers to fly in formation or similar it's difficult and hard work to make it happen with several groups.

 

Just tested and it works as designed for me. Do you want to attach your mission and I can take a look at it?

I did a simple mission with 2 bombers, on with 2 target points and on with only 1 target point, there is no differance in how they deliver the bombs and in what direction they deliver them. Please let me know what the problem is. (Although it's not that big of a deal, one can manually place the waypoints in such way the carpet bombing is in the right direction.)

 

Also not a bug. Only one type of bomb can be released on any bombing run, because different bombs have different ballistics.

Of course, why didn't I think of that :doh:

 

This may be unoptimized damage modeling. If you're sure it's wrong, maybe the Problems and Bugs section is the place to post your examples.

I'm in no way sure it's wrong in the game, but for other games like IL2 the bombs seem to have larger explosive effect, at least on unarmored targets. In DCS you need to hit the target spot on to kill it...

 

Maybe what I'm looking for is bigger bombs to start with :thumbup:

eV1Te bomber test.miz

Posted

Sometimes, you can't even trust Jane's. Google the armament for the Su-33 online.

 

Guess where all that was copied from ... yep. It's wrong. Yep.

 

I guess you shouldn't trust Wikipedia for such information then, after looking at other sites the main weapon seems to be the Kh-65 (and the older Kh-55 warhead) :music_whistling:

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Also covering all bombers in DCS mission editor, one can not have more than one aircraft per group, which is also strange since in real life many of the bombers always fly in groups of at least 2.

 

This is due to collision problems with large aircraft during takeoffs, landings etc.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I did a simple mission with 2 bombers, on with 2 target points and on with only 1 target point, there is no differance in how they deliver the bombs and in what direction they deliver them. Please let me know what the problem is. (Although it's not that big of a deal, one can manually place the waypoints in such way the carpet bombing is in the right direction.)

Thanks for the mission. The mistake is in the naming of target points. They need to have the same name. In your case, you called them "Start" and "End." I renamed them under the same name and everything worked fine.

 

Having checked the GUI manual, it appears to provide incorrect information on this matter, advising you to use different names. Will forward this manual error to ED.

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

Forum Rules

Posted
Thanks for the mission. The mistake is in the naming of target points. They need to have the same name. In your case, you called them "Start" and "End." I renamed them under the same name and everything worked fine.

 

Having checked the GUI manual, it appears to provide incorrect information on this matter, advising you to use different names. Will forward this manual error to ED.

 

Thanks for that info. I hadn't figured that out myself :thumbup:

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