TAIPAN_ Posted February 27, 2023 Posted February 27, 2023 When selecting one of the two head tracking modes for LANTIRN, pointing the head in the center causes Jester to point the LANTIRN to the left. This may be due to the multi-monitor setup which requires the MFD exports to add some additional resolution to the right of the main viewport. The total resolution of all viewports is 5040x1600 (and in options.lua), whereas my main viewport is only 3840x1600. It's possible that the code is calculating the center for the movement based on the total resolution, and not the main viewport resolution (however the overlay image red circle is in the correct location, that would be different code). Attached is the track, the monitorSetup lua file for Screen+MFDs, and a video is linked below in case of playback issues. LANTIRN head movement wrong.trk Camera+3MFDs.lua Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
JupiterJoe Posted August 24, 2023 Posted August 24, 2023 (edited) Did we discover what the issue was for this? EDIT: Aha! You have to be below 24k feet and preferably not in a scripted mission where Jester has taken control of the LAINTIRN to follow a vehicle etc. Edited August 24, 2023 by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
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