tmansteve Posted March 8, 2023 Posted March 8, 2023 (edited) I was creating a mission using the Caucasus map and placed some Paladins and Half-Tracks to follow waypoints and "fire at group" command. The Half-Tracks departed but the Paladins stayed where they were with engines running. I tried this on the PG map and found they both moved OK. Is there a problem with the Caucasus map? I tried a single Paladin in a new Caucasus map with a waypoint and it went off. After inserting more waypoints and a few more Paladins, they wouldn't move and even if I deleted them and tried again with just 1, it still didn't move. I placed the Half-Tracks in and changed the 1st to a Bradley and they worked OK. Never had this problem before. This has happened with a couple other vehicles. cheers Edited March 8, 2023 by tmansteve
Grimes Posted March 9, 2023 Posted March 9, 2023 A track or mission file would be beneficial here to help debug any possible causes. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
tmansteve Posted March 9, 2023 Author Posted March 9, 2023 (edited) I dont think a track would be beneficial as it does it on a clean map of caucasus. Im going to test my other maps and see what happens. Then if I have a problem on any, I will post a track/mission file. Been making missions for years and never had a problem till now. Will update later. I know they work in persian gulf Cheers Edited March 9, 2023 by tmansteve
tmansteve Posted March 11, 2023 Author Posted March 11, 2023 Update: My fault, I put other vehicles on Red Alert and made the mistake of not changing it for the Paladin. Set it to Auto and off they went happy as Larry. Doh !!!!
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