Badass1982 Posted March 11, 2023 Posted March 11, 2023 In aware this might be something that is being worked on for the dynamic campaign but what I would really love is for ED to fully embrace the idea of fully persistent missions , so that when we are creating custom missions we can literally do something as simple as toggling a switch to make the mission fully peristent or not. I understand this would take a lot of work and I have tried A LOT of the other scripted solutions out there , and whilst some work well-ish, shout out to pikeys implementation and the SPGG one, but I feel like none of them really pull it off whilst making it work with both objects placed in the mission AND dynamically spawned units (plus we are also limited to not be able to take up units routes where they left off). My second suggestion (and I REALLY hope this is already being implemented into the DC but some sort of CTLD/CSAR core functionality. These three things imo would make this sim so much more realistic and enjoyable (and better for mission creators too). Thanks for reading my waffle . Smack. 2
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