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Posted

Secondary screens as MFDs are much darker than their rendered brightness on the main screen. I fixed this by going into the NVIDIA control panel and adjusting the gamma, brightness and contrast of those screens as shon below:

 

06051F91-1280-4C7F-B08F-6F5931378A48.jpeg
 

now they are similar:

 

F6E9314A-F8C6-4B40-A93B-9E79333470B6.jpeg
BE7B7DB0-6D54-44EB-90F9-E3C3F7CECEDD.jpeg

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4930K @ 4.5, 32g ram, TitanPascal

Posted (edited)

I do the same. Although at night the in-game displays are still very bright in comparison(dcs issue).  While you’re in there, of you never mess with it, if you kick up digital vibrance on your main screen, even just 15% you can really make dcs “pop”. Almost like using reshade without using reshade.. it will over saturate quickly but its a nice way to make dcs look a bit better with no performance hit 

Edited by MadKreator

Intel i7 13700k, ASUS  rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia  RTX 4080FE, 4TB,  2x 2TB,  1TB Samsung NVME, 1TB Samsung SSD,   Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB,  Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide,  Streamdeck XL, Corsair Virtuoso RGB Headphones

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