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Posted (edited)

Playing in Caucasus on Multiplayer map.

Log and DXDiag files attached, as well as VR settings.

I'm consistently experiencing crashes in ST after the latest update. I've pretty much given up on MT as that is a sure crash after only minutes of game play.

 

Screen_230312_113854.jpg

Screen_230312_114005.jpg

DxDiag0314231403.txt dcs.log-20230314-195822.zip

I neglected to add system specs & VR headset:

Processor AMD Ryzen 7 5800X 8-Core Processor                3.80 GHz
Installed RAM Corsair Vengeance 32.0 GB DDR4 3200 (4 x 😎
Device ID D8749A90-EBC2-49B6-8D28-8308E9ABFEA9
Product ID 00330-80000-00000-AA577
System type 64-bit operating system, x64-based processor
nVidia RTX4090 24GB RAM
1TB Samsung 980 NVmA
2TB HDD
1TB SSD (System)
MoBo MSI X-570 A Pro
PSU: Corsair RM1000X
VR: HP Reverb G2 v2

 

Edited by Derbroomaster
I neglected to add system specs & VR headset
Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X
3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS
1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
Posted

Hi. Unfortunately, your crash zip dooes not contain the full dcs.log (it happens sometimes). But I can clearly see this was a terrain-induced crash.

Does it always happen around the same location?

# -------------- 20230314-195822 --------------
DCS/2.8.3.37556 (x86_64; Windows NT 10.0.19044)
S:\DCS World OpenBeta\bin\edterrainGraphics41.dll
# C0000005 ACCESS_VIOLATION at 00007ffd963fda00 00:00000000
SymInit: Symbol-SearchPath: 'S:\DCS World OpenBeta\bin;', symOptions: 532, UserName: 'DerBr'
OS-Version: 10.0.19044 () 0x100-0x1
0x00000000000cda00 (edterrainGraphics41): createInstancerRenderable + 0x301E0
0x00000000000cf7e3 (edterrainGraphics41): createInstancerRenderable + 0x31FC3
0x00000000002560af (edterrain4): landscape5::Surface5File::verticalIntersection + 0x644F
0x00000000002545ff (edterrain4): landscape5::Surface5File::verticalIntersection + 0x499F
0x0000000000250bb6 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF56
0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81
0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81
0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81
0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81
0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81
0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81
0x0000000000255341 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x56E1
0x0000000000252674 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x2A14
0x000000000025784f (edterrain4): landscape5::Surface5File::querySceneObjectsTris + 0x85F
0x0000000000251213 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x15B3
0x0000000000251281 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x1621
0x0000000000251281 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x1621
0x0000000000251281 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x1621
0x0000000000251281 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x1621
0x0000000000256e64 (edterrain4): landscape5::Surface5File::queryRuntimeSceneObjects + 0x104
0x00000000000d0c55 (edterrainGraphics41): createInstancerRenderable + 0x33435
0x00000000000cff32 (edterrainGraphics41): createInstancerRenderable + 0x32712
0x0000000000035b1b (edCore): ed::this_thread::yield + 0x319B
0x0000000000034ca2 (edCore): ed::this_thread::yield + 0x2322
0x00000000000365e3 (edCore): ed::this_thread::yield + 0x3C63
0x0000000000031fc0 (edCore): ed::thread::_get_current_thread_id + 0xA0
0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92
0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14

 

Are you using any terrain mod?

---

Posted

No terrain mod. It's never in the same place when, regardless of whether I'm running in ST or MT. Just happens quicker in MT.

Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X
3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS
1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
Posted

For anyone running a HP Reverb G2, ensure you follow the directions in this link: 

 

After doing these steps, I have no more issues, and everything looks great. I don't know why the thread in the link isn't pinned, but it sure ought to be.

 

 

Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X
3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS
1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
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