Derbroomaster Posted March 14, 2023 Posted March 14, 2023 (edited) Playing in Caucasus on Multiplayer map. Log and DXDiag files attached, as well as VR settings. I'm consistently experiencing crashes in ST after the latest update. I've pretty much given up on MT as that is a sure crash after only minutes of game play. DxDiag0314231403.txt dcs.log-20230314-195822.zip I neglected to add system specs & VR headset: Processor AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz Installed RAM Corsair Vengeance 32.0 GB DDR4 3200 (4 x Device ID D8749A90-EBC2-49B6-8D28-8308E9ABFEA9 Product ID 00330-80000-00000-AA577 System type 64-bit operating system, x64-based processor nVidia RTX4090 24GB RAM 1TB Samsung 980 NVmA 2TB HDD 1TB SSD (System) MoBo MSI X-570 A Pro PSU: Corsair RM1000X VR: HP Reverb G2 v2 Edited March 15, 2023 by Derbroomaster I neglected to add system specs & VR headset Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X 3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS 1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
Flappie Posted March 14, 2023 Posted March 14, 2023 Hi. Unfortunately, your crash zip dooes not contain the full dcs.log (it happens sometimes). But I can clearly see this was a terrain-induced crash. Does it always happen around the same location? # -------------- 20230314-195822 -------------- DCS/2.8.3.37556 (x86_64; Windows NT 10.0.19044) S:\DCS World OpenBeta\bin\edterrainGraphics41.dll # C0000005 ACCESS_VIOLATION at 00007ffd963fda00 00:00000000 SymInit: Symbol-SearchPath: 'S:\DCS World OpenBeta\bin;', symOptions: 532, UserName: 'DerBr' OS-Version: 10.0.19044 () 0x100-0x1 0x00000000000cda00 (edterrainGraphics41): createInstancerRenderable + 0x301E0 0x00000000000cf7e3 (edterrainGraphics41): createInstancerRenderable + 0x31FC3 0x00000000002560af (edterrain4): landscape5::Surface5File::verticalIntersection + 0x644F 0x00000000002545ff (edterrain4): landscape5::Surface5File::verticalIntersection + 0x499F 0x0000000000250bb6 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF56 0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 0x0000000000250be1 (edterrain4): landscape5::Surface5File::verticalIntersection + 0xF81 0x0000000000255341 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x56E1 0x0000000000252674 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x2A14 0x000000000025784f (edterrain4): landscape5::Surface5File::querySceneObjectsTris + 0x85F 0x0000000000251213 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x15B3 0x0000000000251281 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x1621 0x0000000000251281 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x1621 0x0000000000251281 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x1621 0x0000000000251281 (edterrain4): landscape5::Surface5File::verticalIntersection + 0x1621 0x0000000000256e64 (edterrain4): landscape5::Surface5File::queryRuntimeSceneObjects + 0x104 0x00000000000d0c55 (edterrainGraphics41): createInstancerRenderable + 0x33435 0x00000000000cff32 (edterrainGraphics41): createInstancerRenderable + 0x32712 0x0000000000035b1b (edCore): ed::this_thread::yield + 0x319B 0x0000000000034ca2 (edCore): ed::this_thread::yield + 0x2322 0x00000000000365e3 (edCore): ed::this_thread::yield + 0x3C63 0x0000000000031fc0 (edCore): ed::thread::_get_current_thread_id + 0xA0 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14 Are you using any terrain mod? ---
Derbroomaster Posted March 14, 2023 Author Posted March 14, 2023 No terrain mod. It's never in the same place when, regardless of whether I'm running in ST or MT. Just happens quicker in MT. Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X 3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS 1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
Flappie Posted March 14, 2023 Posted March 14, 2023 OK. Then, the next time it happens to you, please attach your dcs.log file. It will be easier to understand what happens. 1 ---
Derbroomaster Posted March 16, 2023 Author Posted March 16, 2023 For anyone running a HP Reverb G2, ensure you follow the directions in this link: After doing these steps, I have no more issues, and everything looks great. I don't know why the thread in the link isn't pinned, but it sure ought to be. Processor AMD Ryzen 7 5800X 3.80 GHz; 80.0 GB DDR4 3200 (2 x 32; 2 x 8); nVidia RTX4090 24GB RAM; 2TB Samsung 980 NVmA; 2TB HDD; 1TB SSD (System); MoBo MSI X-570 A Pro; PSU: Corsair RM1000X 3 x ASUS 27" 2560 x 1440 75fps monitors, stitched/surround for DCS 1 x ViewSonic 27" Touchscreen (Viewsonic 3420)
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