Bucic Posted March 15, 2023 Posted March 15, 2023 (edited) I'm just wrapping up my throttle quadrant functional replica and something is not giving me a rest. Am I missing something? It seems to be that it's impossible to move the throttle to idle cutoff position (engine OFF) without actually using the in-game command. What this means for me is that I have to implement microswitches on my throttle so they are activated when I go past the detent. I've got the finger lifts made and working already. Here's the main thread No photos yet, but I'm close to finishing my stick and throttle replicas, mechanism-wise, leaving the rudder pedals as generic non-pendular. Scratchpad: https://forum.dcs.world/topic/153959-tm-warthog-ab-detent-curve https://forum.dcs.world/topic/181793-afterburner-detent-for-f-5e-request/#comment-4894278 https://forum.dcs.world/topic/266534-dcs-detent-calculator-by-jc-of-di-and-bailey-update-wah-64d-mirage-f1/ Edited March 15, 2023 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Solution Munkwolf Posted March 15, 2023 Solution Posted March 15, 2023 (edited) It does require in-game command. You could use software like joystick gremlin to trigger a button press when your throttle axis is at a certain %. ie, you could have your idle-max range of your throttle be detent to 100%, and from 0 to detent a virtual button is pressed via gremlin. Edited March 15, 2023 by Munkwolf
Bucic Posted March 15, 2023 Author Posted March 15, 2023 Thanks @Munkwolf I think I'm going to slap some microswitches on that potato. 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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