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Posted

Hey all,

I'm curious if there is a lua somewhere that controls vertical offset of the horizon line. I have a 3 projector setup and my goal is for the hud only view’s hud to be ‘lower’ than the center of the window. As it stands now the horizon line is centered in the window and camera up/down just moves the pilots eye point related to the cockpit and has no affect on the horizon (which makes sense).

it’s almost like I need a global offset of some sort. I feel like the hornets hud / horizon is north of window center.. so surely there must be a way?

any help would be great!

cheers!

  • Like 1
  • 4 months later...
Posted

I'll be honest and say I don't fully understand your question, but have you tried the viewDy offset in the monitor config file?
Adjusting the viewDy value adjusts the view up and down, but I have no idea how that effects the position of the HUD.
viewDX will adjust the position left and right.
These values would normally be used to line up multi-displays so the horizon/cockpit lined up correctly.

Quote

 

Viewports = 
{
     Left = 
     {
          x = 0;
          y = 0;
          width = screen.width / 3;
          height = screen.height;
          viewDx = -1;
          viewDy = 0;
          aspect = screen.aspect / 3;
     },

     Center = 
     {
          x = screen.width / 3;
          y = 0;
          width = screen.width / 3;
          height = screen.height;
          viewDx = 0;
          viewDy = 0;
          aspect = screen.aspect / 3;
     },

     Right = 
     {
          x = screen.width * 2 / 3;
          y = 0;
          width = screen.width / 3;
          height = screen.height;
          viewDx = 1;
          viewDy = 0;
          aspect = screen.aspect / 3;
     }
}

 

 

Posted
On 8/1/2023 at 1:01 PM, jonsky7 said:

I'll be honest and say I don't fully understand your question, but have you tried the viewDy offset in the monitor config file?
Adjusting the viewDy value adjusts the view up and down, but I have no idea how that effects the position of the HUD.
viewDX will adjust the position left and right.
These values would normally be used to line up multi-displays so the horizon/cockpit lined up correctly.

 

I actually believe I do, because I wonder the same. He think he wants to have his head position perfectly relative to the HUD, and then move the whole "world"/picture up or down so only HUD is visible and aligned with the bottom of the screen. 

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