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When setting the AI to an "orbit" task, allow the player to decide the radius and speed seperately.


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Posted

Moderately annoying having to do trial and error or calculate how wide an orbit is going to be in the mission based on the speed you set. 

How about the AI will adjust its bank angle based on how wide and how fast you want the orbit to be. 

Sometimes I want to set the AI to do a really wide orbit without having the jet going extremely fast. 

  • Like 2
Posted

DCS and his circles:

If you have a AFAC, he makes a turn with 4.35nm radius and a height off 4000 meters around the target.

If you have a round orbit, the AI made a 2 minutes turn. The only one which is correct.

If you have a raceway the orbit follows following formula: turn_radius = 0.0211 * speed -3.01, where speed is the ground speed. The bank angle is fully incorrect.

If you are refueling in a racetrack, the tanker will turn with a 10nm radius. 

Nothing fits together.

I agree to the thread opener that a little bit fine adjustment of the orbiting behavior of the AI will be highly appreciated. 

 

Posted
3 hours ago, Elphaba said:

It's better to *know* that it's always doing a Rate 1 turn. 

Hm, mine are mostly doing 2x rate turn. I should look better, but definitely doesn't take them 2 minutes for a 360.

  • 1 year later...
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