Kaktus Posted April 8, 2023 Posted April 8, 2023 Hi guys, Since this is wish part of forum my wish would be to create if not all at least some building destruction model, almost in full fidelity if u will as with planes, why is this needed? To simulate urban warfare and CAS to the best of realism. In future i imagine campaign where ground troops need to take a city and obviously enemy will be entrenched in buildings, so some element of storming such position and defending it will be a must and with simple damage model we have now it's impossible for such battles to happen. By.full fidelity i mean certain consideration would be taken of how building is made, concrete steal beams, etc, some harder to destroy some impossible, some providing excellent cover some limited for defenders.. as.there are thousands and hundreds.of thousands of building in a map i guess best bet for starter would be to create 6 or 10 such buildings in city that must be taken before city can be claimed to be taken, around such conglomerate of building battles on ground would be fought, by ful fidelity i mean soldiers can occupy all floors, imagine the dozens of stingers, iglas hiding behind corner, making CAS from flying low difficult to impossible.. So that would be my wish, it would create better immersion of the conflict as right now we have units in the.open where flir can pick them up at 20km easy..whereas in real life they hide from building to building, to woods, .. What do you guys think, would u enjoy such a feature? 4
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