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MASSIVE ARTEFACTS in VR after upgrade OpenXR/PC


Dovivan

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plz help me my friends. 

I upgraded MB (ASROCK Steel Legend X670E) CPU (7800x3D) and RAM (DDR5 6000mhz 64GB)

ina same time OpenXR was updated on 113.2304.14003.0

Im on fresh WIN 11 install. GPU is RTX 4080. (lastest drivers, older tryed)

Both DCS and MSFS has lot of artefacts and jelly image with Motion Reprojection ON. Especialy in night is it ablosultely unplayable.

i tryed low settings, with 90FPS looks good but turn OFF MR and jelly artefacts is back on stable 45FPS> no stuttering just jelly and artefacts, lot of.. . 

I used MR before without problems. DCS played on HIGHT-ULTRA settings without artefacts, and MSFS most on ULTRA.

This artefacts is not in menu, just in game. 

VR headset G2

Thx for any help.

 

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5 hours ago, Dovivan said:

ina same time OpenXR was updated on 113.2304.14003.0

 

Maybe that's the reason, are you using the latest preview? If you disable that, is there any difference in quality? Or if using the latest preview, you can try to disable "NVIDIA Optical Flow" setting, some have problems with that. And you can try to disable HAGS if that is on.

f7e58b2a0a6e64d63537099e4e711d3a14c97c15

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If you have motion prediction enabled on the input tab of openxr toolkit then that can cause the reprojection jelly, check it's set to zero and retest, it might allow you to re-enable NVOF again.

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