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Posted

Just finished the mission and some communication are a bit off the timing I guess.

The engage orders come a bit early since I ended up waiting a while before the squadron turned to engage.

A few of the battle sounds (parasites, guns and a few words) which I think should be playing during the engagement with the 4 109s over the Channel (some mention of 109s in the communications) were played half way from the Coast of UK and Biggin hill when no enemy were around.

Posted
7 hours ago, Mermoz said:

Just finished the mission and some communication are a bit off the timing I guess.

The engage orders come a bit early since I ended up waiting a while before the squadron turned to engage.

Your callsign is Gimlet, not Turban 😉 That was Turban calling out and attacking some FW-s. half a minute later Gimlet will also spot more bandits and attack 10 sec after the call.

7 hours ago, Mermoz said:

A few of the battle sounds (parasites, guns and a few words) which I think should be playing during the engagement with the 4 109s over the Channel (some mention of 109s in the communications) were played half way from the Coast of UK and Biggin hill when no enemy were around.

I found 1 sound that may have been played too late - in case the AI fails to do its thing. The rest happens within 1-2 minutes of the 'bounce'. I added a safety trigger to fix that.

Or it can happen that you RTB-d too soon, without the squadron and they actually WERE being bounced at that time?

Posted

I broke the engagement later (since there was no order given for that one) and was trailing about 4 NM behind as I RTB after the squadron did. The sound was played as I caught up to them.

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