Mermoz Posted April 30, 2023 Posted April 30, 2023 Just finished the mission and some communication are a bit off the timing I guess. The engage orders come a bit early since I ended up waiting a while before the squadron turned to engage. A few of the battle sounds (parasites, guns and a few words) which I think should be playing during the engagement with the 4 109s over the Channel (some mention of 109s in the communications) were played half way from the Coast of UK and Biggin hill when no enemy were around.
Reflected Posted April 30, 2023 Posted April 30, 2023 7 hours ago, Mermoz said: Just finished the mission and some communication are a bit off the timing I guess. The engage orders come a bit early since I ended up waiting a while before the squadron turned to engage. Your callsign is Gimlet, not Turban That was Turban calling out and attacking some FW-s. half a minute later Gimlet will also spot more bandits and attack 10 sec after the call. 7 hours ago, Mermoz said: A few of the battle sounds (parasites, guns and a few words) which I think should be playing during the engagement with the 4 109s over the Channel (some mention of 109s in the communications) were played half way from the Coast of UK and Biggin hill when no enemy were around. I found 1 sound that may have been played too late - in case the AI fails to do its thing. The rest happens within 1-2 minutes of the 'bounce'. I added a safety trigger to fix that. Or it can happen that you RTB-d too soon, without the squadron and they actually WERE being bounced at that time? Facebook Instagram YouTube Discord
Mermoz Posted April 30, 2023 Author Posted April 30, 2023 I broke the engagement later (since there was no order given for that one) and was trailing about 4 NM behind as I RTB after the squadron did. The sound was played as I caught up to them.
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