Elf1606688794 Posted May 1, 2023 Posted May 1, 2023 (edited) Hi folks, I followed a mission creation video on how to make a training mission that can spawn up to 6 aircraft and has 3 difficulty settings. In order to make the mission easy or medium, I activate units and then explode them. On easy and medium difficulty settings when I spawn the units I want to remove (explode) they don't explode and instead come fight me. If I choose hard, the mission works as advertised. If I choose Easy, I fight 5 bandits (all but Red 2), if I choose Medium I fight 3 bandits (Red1, Red5 and Red6). In the trigger Easy, I have it set to activate units Red3 through Red 6 and then to explode the same units. In the trigger for Medium, it's set to activate units Red 5 and Red 6 and then explode them. Except the exploding part doesn't happen for either Easy or Medium. Ideas? YouTube tutorial on this mission. As far as I can tell, I followed his instructions to the letter. Air Combat Practice.miz Edited May 1, 2023 by Elf1606688794 Forgot to upload mission file.
Elf1606688794 Posted May 3, 2023 Author Posted May 3, 2023 I removed the randomizer and now the units spawn in order. I also removed the explode unit from the activate unit trigger and made new triggers for killing the unwanted units. Now the mission works as it should with 3 difficulty levels, the enemy units just don't spawn in a random order. Air Combat Practice.miz
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