Elf1606688794 Posted May 1, 2023 Share Posted May 1, 2023 (edited) Hi folks, I followed a mission creation video on how to make a training mission that can spawn up to 6 aircraft and has 3 difficulty settings. In order to make the mission easy or medium, I activate units and then explode them. On easy and medium difficulty settings when I spawn the units I want to remove (explode) they don't explode and instead come fight me. If I choose hard, the mission works as advertised. If I choose Easy, I fight 5 bandits (all but Red 2), if I choose Medium I fight 3 bandits (Red1, Red5 and Red6). In the trigger Easy, I have it set to activate units Red3 through Red 6 and then to explode the same units. In the trigger for Medium, it's set to activate units Red 5 and Red 6 and then explode them. Except the exploding part doesn't happen for either Easy or Medium. Ideas? YouTube tutorial on this mission. As far as I can tell, I followed his instructions to the letter. Air Combat Practice.miz Edited May 1, 2023 by Elf1606688794 Forgot to upload mission file. Link to comment Share on other sites More sharing options...
Elf1606688794 Posted May 3, 2023 Author Share Posted May 3, 2023 I removed the randomizer and now the units spawn in order. I also removed the explode unit from the activate unit trigger and made new triggers for killing the unwanted units. Now the mission works as it should with 3 difficulty levels, the enemy units just don't spawn in a random order. Air Combat Practice.miz Link to comment Share on other sites More sharing options...
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