Airmage Posted May 7, 2023 Posted May 7, 2023 Hi. Was wondering if it would be possible to configure AI George (CPG) to exclude displaying some of the enemy/neutral targets in the AI list, in order to make faster aquisition for targets with higher priority. For example, if we have 60 artilley units and 5 AAA units, we want to exclude the 60 artillery units from being displayed on the AI interface list, and focus only on the 5 AAA units. Swapping up/down takes alot of time, so it would be nice to either predefine what targets to be ignored in the ME, or how to config George to choose them(i find the first option better). Also static object are displayed with the same priority as armed units. Any ideas? Thanks. 2
GrEaSeLiTeNiN Posted May 8, 2023 Posted May 8, 2023 (edited) I was wondering if the "realistic" option in the ME helps make the list less long. Edited May 8, 2023 by GrEaSeLiTeNiN AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
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