Jump to content

Start a ship with damage


Go to solution Solved by SUNTSAG,

Recommended Posts

Posted

I'm about to start a campaign with a lot of ships. If we get an enemy to half health, I want to be able to start the next mission with it at half health. Is there a way to do that? I had guessed that the condition percentage box meant the condition of the ship, but apparently it's the chance of the ship spawning in. Is there a way to start a ship at partial health?

Posted
4 ore fa, Wile E. ha scritto:

How can I create an explosion? That could work if I can tune the severity in the ME.

you can do a simple trigger called explosion to associate at a trigger zone, or there also the "explode unit" trigger that can directly link the ship but in this last i dont remember if you can set the severity of explosion, i use often the explosion trigger to generate massive damage when player bombing something like fuel depot or ammo depot.

it can work 100% for your use, just need a bit of trial to found the correct explosion size

  • Solution
Posted

I am not sure if this is exactly what you are trying to acheive but I will post a manually created option for you that can work. There is a "UNIT SET LIFE" trigger available which is based upon a percentage. In the image provided I have set the units life to 30% at mission start. A simple .miz file is also provided and I hope this helps. Cheers

SHIPLIFE.png

UNITAISETLIFE.miz

  • Thanks 2

Callsign: NAKED

My YouTube Channel

 

[sIGPIC][/sIGPIC]

Posted
15 minutes ago, SUNTSAG said:

There is a "UNIT SET LIFE" trigger available

Whoa! That's a great find (or massive oversight until now on my part 🙂) -- thank you! 

Is there a corresponding API call for this? I could finally have persistence of damaged units (even if they re-spawn with full ammo, they can at least now spawn damaged). 

Posted
19 hours ago, SUNTSAG said:

I am not sure if this is exactly what you are trying to acheive but I will post a manually created option for you that can work. There is a "UNIT SET LIFE" trigger available which is based upon a percentage. In the image provided I have set the units life to 30% at mission start. A simple .miz file is also provided and I hope this helps. Cheers

SHIPLIFE.png

UNITAISETLIFE.miz 7.97 kB · 3 downloads

Thanks! That does exactly what I was wanting.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...