Wile E. Posted May 8, 2023 Share Posted May 8, 2023 I'm about to start a campaign with a lot of ships. If we get an enemy to half health, I want to be able to start the next mission with it at half health. Is there a way to do that? I had guessed that the condition percentage box meant the condition of the ship, but apparently it's the chance of the ship spawning in. Is there a way to start a ship at partial health? Link to comment Share on other sites More sharing options...
Grimes Posted May 8, 2023 Share Posted May 8, 2023 Sadly no. Best you can try to create an explosion on the ship, but I don't have the math to get precise outcomes. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Wile E. Posted May 8, 2023 Author Share Posted May 8, 2023 How can I create an explosion? That could work if I can tune the severity in the ME. Link to comment Share on other sites More sharing options...
kira_mikamy Posted May 9, 2023 Share Posted May 9, 2023 4 ore fa, Wile E. ha scritto: How can I create an explosion? That could work if I can tune the severity in the ME. you can do a simple trigger called explosion to associate at a trigger zone, or there also the "explode unit" trigger that can directly link the ship but in this last i dont remember if you can set the severity of explosion, i use often the explosion trigger to generate massive damage when player bombing something like fuel depot or ammo depot. it can work 100% for your use, just need a bit of trial to found the correct explosion size Link to comment Share on other sites More sharing options...
Solution SUNTSAG Posted May 9, 2023 Solution Share Posted May 9, 2023 I am not sure if this is exactly what you are trying to acheive but I will post a manually created option for you that can work. There is a "UNIT SET LIFE" trigger available which is based upon a percentage. In the image provided I have set the units life to 30% at mission start. A simple .miz file is also provided and I hope this helps. Cheers UNITAISETLIFE.miz 2 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
cfrag Posted May 9, 2023 Share Posted May 9, 2023 15 minutes ago, SUNTSAG said: There is a "UNIT SET LIFE" trigger available Whoa! That's a great find (or massive oversight until now on my part ) -- thank you! Is there a corresponding API call for this? I could finally have persistence of damaged units (even if they re-spawn with full ammo, they can at least now spawn damaged). Link to comment Share on other sites More sharing options...
Wile E. Posted May 10, 2023 Author Share Posted May 10, 2023 19 hours ago, SUNTSAG said: I am not sure if this is exactly what you are trying to acheive but I will post a manually created option for you that can work. There is a "UNIT SET LIFE" trigger available which is based upon a percentage. In the image provided I have set the units life to 30% at mission start. A simple .miz file is also provided and I hope this helps. Cheers UNITAISETLIFE.miz 7.97 kB · 3 downloads Thanks! That does exactly what I was wanting. Link to comment Share on other sites More sharing options...
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